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DarkBASIC Professional Discussion / Dark physics bugged?

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wattywatts
17
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Joined: 25th May 2009
Location: Michigan
Posted: 20th May 2015 00:41
I mean of course it is, but specifically is phy make rigid body dynamic mesh working correctly (with the latest version)?
The program starts with the cloth above my characters head, but simply passes through him completely without deforming at all.

Stab in the Dark software
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23
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 20th May 2015 02:34
If it is a bug it is not going to get fixed that product was discontinued in favor of Dark Dynamix.

WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.
wattywatts
17
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Joined: 25th May 2009
Location: Michigan
Posted: 20th May 2015 02:44
Quote: "that product was discontinued in favor of Dark Dynamix."

AKA the same thing, but we fixed it and can charge you again

I don't know if it's a bug or not though, I've never used physx before and wanted to know if I'm using the command wrong.
wattywatts
17
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Joined: 25th May 2009
Location: Michigan
Posted: 20th May 2015 21:42 Edited at: 20th May 2015 21:43
Maybe that's not the right command, I basically want to add a physics cape to my character and have it behave like it should, so I need pretty good collision between the two. Here's a mock up of how I wanted it to look, I have the hood part separate and glued to the head limb and was going to pin the cape on.
MrValentine
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 21st May 2015 18:11
Did you not look at the Demo/Competition projects? there are plenty of Cloth demos, Dynamic Mesh is not the same as cloth... see the documentation in Projects\Dark Physics\Documentation

If you open Reference.chm and look for Rigid Body > Creation > phy make rigid body dynamic mesh

You will see it states 'Note that certain styles of meshes will cause problems for this command and may result in this command failing. It is also possible that this command will no longer be supported in the future.' but again this is not for cloth...

If you have issues running the .chm file, right click it and click properties and click unblock

There is an example of Dynamic Meshes here Projects\Dark Physics\Demos\Rigid Body\Dynamic Meshes

There are a few Cloth examples here Projects\Dark Physics\Demos\Cloth and one here Projects\Dark Physics\Competition 2008\Cloth

Hope that helps...

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