I mean of course it is, but specifically is
phy make rigid body dynamic mesh working correctly (with the latest version)?
The program starts with the cloth above my characters head, but simply passes through him completely without deforming at all.
autocam off
sync on
sync rate 60
phy start
load object "guy.x", 4
scale object 4, 20, 20, 20
phy make rigid body dynamic mesh 4
phy make cloth 5
phy set cloth dimensions 5, 8, 8, 0.2
phy set cloth position 5, -5, 15, -5
phy set cloth damping 5, 1
phy build cloth 5
phy attach cloth to shape 5, 4, 0
texture object 5, 1
do
control camera using arrowkeys 0, 1, 1
phy update
sync
loop