Thank you for unlocking, I'll try to make the updates frequent enough to keep it open.
Just a quick update for myself, but also anyone potentially interested in very early alpha testing.
*combat fully integrated, battles can now be fought to conclusion - ai needs advanced
*new hacking mechanic introduced to allow mission variety
*ai ships introduced - the game will now generate ai ships in the background as needed
*ai ships can have "pirate" personality - will attack nearby ships, and can track. Combat integrated.... Ai ships can initiate and then lead to fully playable ship to ship combat
*code now allows unlimited variety of ship designs to be interchanged within the game.... In theory 50 totally different ships will generate
Next steps, more ship ai routines, with the introduction of ai traders, military patrols and miners. Then I aim to build a play test alpha within a single system before expanding to multiple star systems.