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Nieb
10
Years of Service
User Offline
Joined: 13th May 2014
Location: Lurking
Posted: 29th May 2015 02:17 Edited at: 1st Jun 2015 09:32




Get it here:
https://play.google.com/store/apps/details?id=com.derple.spun

AGK: 2.0.14b Development System: Windows 7 Pro 64-bit
Android Device: Samsung Galaxy Tab 2 7inch (gt-p3113) Android OS: KitKat 4.4.4 (Slimkat Rom)
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 29th May 2015 04:57
Downloaded and rated, +1d.
Nice game, seen something like this by Ketchup games, you have done well with this in AppGameKit, very smooth.
Tier 1 or 2?

I like it

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 29th May 2015 11:31
Looks beautiful, great use of colour!

Using AppGameKit V2 Tier 1
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 29th May 2015 15:43
Nice game
Downloaded, rated and comment left.

I always leave comments for improvement in V2...

1. Online high scores
2. Make the course more simple for the first 20 seconds or so. I was getting 5 or 6 turns straight away and it almost put me off as a complete beginner.

Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Shock
AGK Developer
22
Years of Service
User Offline
Joined: 24th Oct 2002
Location: United Kingdom
Posted: 31st May 2015 20:18
Really nice graphics, and smooth gameplay.

Found it quite difficult at first until I got used to it. I like BatVink's idea of having the course simplified at the start.

You'll be happy to know that I accidentally tapped on an ad on more than one occasion, the general timing/placement of the interstitial ads is very well done from a developer point of view, however it would benefit maybe some sort of timing "if advert shown less than 20 seconds ago then don't show another".

Have you thought about implementing controls using gyroscope? Would probably be quite cool.
SpecTre
Developer
21
Years of Service
User Offline
Joined: 24th Feb 2003
Location: UK
Posted: 1st Jun 2015 02:00
Quote: "1. Online high scores"


Exactly what this game needs

The Amiga and Amos were great!
Download my game - Paint Pot from Amazon and Google here - http://leap.my-free.website/
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 1st Jun 2015 04:35
Quote: "I always leave comments for improvement in V2...

1. Online high scores"

I'll wait for that, so I won't have any practice before hand. (just kidding)
I have been having connection issues, but I will see if I can give it a whirl.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Nieb
10
Years of Service
User Offline
Joined: 13th May 2014
Location: Lurking
Posted: 13th Jul 2015 18:32
Thanks for all the feedback everyone!
Yup it's pretty much a clone of the Ketchapp game. Figured it was something small and achieve-able for a first app-game.
Not sure how I feel about online scores, not something I personally care to see in a game...
I like the idea of having the beginning of the game have an easier pathway. Thinking about reworking the path code so the zigzagging is less likely to occur as well.
Not sure motion controls would work well, it's a very fast paced game. Perhaps a different game similar to MarbleMadness where you tilt the device around to make the ball move.

AGK: 2.0.14b Development System: Windows 7 Pro 64-bit
Android Device: Samsung Galaxy Tab 2 7inch (gt-p3113) Android OS: KitKat 4.4.4 (Slimkat Rom)

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