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AppGameKit Classic Chat / [iOS] Gekko Template 2015

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xGEKKOx
AGK Master
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Posted: 8th Jun 2015 04:44 Edited at: 19th Jul 2015 02:13
GEKKO TEMPLATE 2015
(Only for iOS 8.0 to up)

Features for AppGameKit :
- Device Manager
- UID Manager in KeyChain Sharing
- Options
- Images Manager
- Sprites Manager
- Particles Manager
- Normal Button Manager
- Virtual Button Manager
- Buttons Callback
- Text Manager with effects
- ProgressBar
- Sound Manager
- Music Manager
- Controller Manager + Keyboard
- Base 64 Encode/Decode

Features for OBJ C :
- Auto Layout
- Launch Screen
- AppGameKit Fix for the NSRunLoopCommonModes
- Audio Session
- Reachability
- View Manager with tags
- Bluetooth
- HTTP Server + Callback Manager
- Game Center
- Game Center Avatar
- Game Center Challenges
- IAD Interstitial
- IAD PreRoll
- IAD Banners
- In App Purchase
- Keyboard moves on Editbox covered
- Images Scales and functions
- Gina Speech Synthetizer
- Maps + Annotations
- Table View with Settings


Download ZIP project in the Video Description of the last update on Youtube

Updated Italian Video in 18/07/2015


How to install AppGameKit to have my same settings.


Coming also the English version...
Stay always tuned for updates!!!

Enjoy!!

xGEKKOx
AGK Master
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Posted: 8th Jun 2015 16:20
Ops sorry i forget to say that the link to the ZIP file is under the video description!!


xGEKKOx
AGK Master
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Posted: 9th Jun 2015 08:55
In the next release i will add also Game Center invites and challenges.

bjadams
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Posted: 9th Jun 2015 14:51
xGEKKOx
AGK Master
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Posted: 10th Jun 2015 18:55 Edited at: 10th Jun 2015 20:46
Adding in this moment :
- Challenges
- Friend Invite
- HTTP Connection + Callbacks + Encryption
- Speech Syntethizer called GINA
- Keyboard move for editbox under view

xGEKKOx
AGK Master
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Posted: 10th Jun 2015 20:38
Doing a big work to give you the best Template ever done!!!
I'm adding all i can from my complete template.

As i'm updating it for me for ios9 i'm doing it also for you all!!


SpecTre
Developer
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Location: UK
Posted: 10th Jun 2015 20:46
Nice work Gekko

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
xGEKKOx
AGK Master
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Posted: 11th Jun 2015 10:43 Edited at: 11th Jun 2015 11:17
Thx Paul...
Adding now:
- Multiplayer
- Voice Chat
- Settings in UITableView

bjadams
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Posted: 13th Jun 2015 00:59 Edited at: 13th Jun 2015 00:59
so many good things in there

too bad its only for ios
xGEKKOx
AGK Master
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Posted: 13th Jun 2015 06:43
Sorry... i abandoned Android since much months...

Anyway i'm about to release the new version of the Template.
Now adding :
- ID creation and storage to avoid UDID deprecation to track device

xGEKKOx
AGK Master
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Posted: 14th Jun 2015 03:50
Adding now :
- Last invitation check
- Interstitial Invitation

Absurd that none develop for Apple
But this make me happy

I finally found a great graphic designer!!!!!

bjadams
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Posted: 15th Jun 2015 00:05
Gekko keep in mind that most AppGameKit users are hobbyists, they don't want to spend money buying a mac or pay the $99 apple fee

They just release on windows or android and make little or no profits!

GLAD you found a designer
SpecTre
Developer
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Location: UK
Posted: 15th Jun 2015 01:46
Well I am deciding to get a Macbook pro next week, fed up of waiting etc lol so will check this out soon.
On a side note I have just obtained a Windows Surface tablet and am very impressed with it, much better than android tablet.
Wishing that AppGameKit could release apps on that. 😊

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
xGEKKOx
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Posted: 15th Jun 2015 09:08
Yes i hope Paul would add something for Windows 10 soon!!
I can't wait to release all my app there

SpecTre
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Posted: 27th Jun 2015 03:28
Going to download this soon, got my Macbook Pro and developer account. Have been finding it hard going as not used Apple stuff before but getting there. Just got iPhone 5 on upgrade so also have something to test on.
As soon as get the hang of these I am going to have a go at Xcode tier 2 and your template

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
xGEKKOx
AGK Master
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Posted: 27th Jun 2015 14:21
Hi Spectre, i'm going to post the new version in couple of days.
The new version have all the features and they are working good.
2 apps now accepted from Apple, so my new kind of invite friends and interstitial works great!!!

bjadams
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Posted: 28th Jun 2015 12:27
Well done Gekko

I wonder why this functionality has to be done by users and not by the official developer...
xGEKKOx
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Posted: 28th Jun 2015 15:53
Well, i offered my help to TGC many times. Maybe they will see my code and will add it in future.

xGEKKOx
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Posted: 29th Jun 2015 18:09
Adding the ADS Pre roll video features!!
Stay tuned for the best Template ever made

xGEKKOx
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Posted: 30th Jun 2015 02:14
Now adding the new UIAlertController VS the old deprecated in iOS 9 UIAlertView.
Now we have the possibility to get the delegate (callback) in the completion handler directly.
Really nice.
I added the support to close the previous alert if forgot.


Saturday the new video on youtube and the new download of the great new Gekko Manager Template!!

xGEKKOx
AGK Master
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Posted: 2nd Jul 2015 02:59
Ok completed the deprecation of iOS 7!!!
Now is the most updated template for AGK.

Adding now splash screens in XIB and few icons sets.
Where you can just overwrite them to be ok.
Saturday afternoon the new video in english and italian with some info.

xGEKKOx
AGK Master
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Posted: 5th Jul 2015 03:45
Sorry if i didn't uploaded the Template yet, but i'm adding also the Bluetooth features to get devices talk between each other.

So :
- Adding bluetooth

xGEKKOx
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Posted: 6th Jul 2015 05:10
Now adding :

- MapView and annotations to show pins

xGEKKOx
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Posted: 9th Jul 2015 07:42
Ok Apple accepted all my updates with the new features
Now i will prepare the new template and the video to explain.

SpecTre
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Posted: 9th Jul 2015 15:02
Quote: "Now i will prepare the new template and the video to explain."


Will this be in English?

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
xGEKKOx
AGK Master
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Posted: 10th Jul 2015 02:08
Yes, i will do 2 videos, ita and eng.

SpecTre
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Posted: 10th Jul 2015 02:19
Quote: "Yes, i will do 2 videos, ita and eng. "


Great looking forward to it

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
bjadams
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Posted: 10th Jul 2015 16:03
the ita will surely be more fun and the eng will be too clean!
xGEKKOx
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Posted: 11th Jul 2015 03:35
Found the fix for the RunLoop that now made possible to use Maps and Annotations.
- Added to the Template.

Well boys, you want a great template?
This is the best!!!

If you need something else, please ask now so i can add the feature you want.


bjadams
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Posted: 13th Jul 2015 16:27
Your template looks like being miles ahead from the official one
xGEKKOx
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Posted: 18th Jul 2015 17:44
The Template V2 is released.
Look at the first post!!!

xGEKKOx
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Posted: 20th Jul 2015 09:18
Nobody tested my last template version?
I will publish the english video soon!

bjadams
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Posted: 26th Jul 2015 21:39
i'm not doing any more development in AppGameKit for now but when i start again I will try it for sure
xGEKKOx
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Posted: 27th Jul 2015 16:54
Why BJ? What happened?

bjadams
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Posted: 28th Jul 2015 00:34 Edited at: 29th Jul 2015 23:01
got annoyed by the slow progress of AppGameKit, earlier this year
xGEKKOx
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Posted: 28th Jul 2015 14:02
What are you using now?

bjadams
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Posted: 29th Jul 2015 23:01 Edited at: 30th Jul 2015 13:31
C2 to do web games (supports Win10 app creation too)
Delphi to do productivity apps on windows/mac/ios/android

I am also investigating HAXE as it is C-like and supports many platforms, also consoles
I wouldn't mind getting back to AppGameKit in the future, as it seems that development is ramping up and they got 3rd parties involved to do the 3d physics
xGEKKOx
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Posted: 31st Jul 2015 06:15
Hey BJ i'm installing Visual Studio 2015 for Developers and i found in the installation the possibility to install the OBJC compiler!!!!!

I will give you all some info after i do some tests!!!

bjadams
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Posted: 2nd Aug 2015 14:23
Gekko would love to know how things go with VS2015 + Obj C
xGEKKOx
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Posted: 4th Aug 2015 03:29
Well BJ, i done all.. Bought the program, installed all, and all seems fine.
VS 2015 dor developers is free, microsoft sent me a link where to download it.

Now i'm waiting the IslandWood mail that announce the release.
After this i will start to test all my apps and i will inform you!!

bjadams
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Posted: 4th Aug 2015 16:46
i started using agk2 again, to make a windows app, and it's been very troublesome to create something that works fine on a vanilla win10. i don't like the fact that you have to install DX for an engine that is opengl based!
xGEKKOx
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Posted: 4th Aug 2015 21:00
Well but if IslandWood comes you will not use direct x but the bridge with the libAGK.a for iOS

bjadams
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Posted: 4th Aug 2015 23:05
in the end, it's very contra-productive to have to go to lengths to convert ios apps made with agk to make them work on windows 10! i think agk should just create windows10 native apps and that's it!
xGEKKOx
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Posted: 5th Aug 2015 21:16
Ohhh, yes, TGC is getting very slow. I don't understand why.
If i was them i had already released the windows 10 and the version 3 with complete 3D.

Well anyway, i hope at least the project islandwood could work good so we can make money from Windows app too.

Android never worked for me and i will never put my hand on it again.

bjadams
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Posted: 5th Aug 2015 23:19
you really had bad luck with android agk

but you have to understand that most other people managed to get it to work

i think the trick was to follow the agk for android guide 100% and install on windows not on mac

i remember that i used to code agk games in VS on windows, then move the code to xcode and they would work with minimal changes, and then move over to Eclipse (on Windows) where they would work ok too... but that was a long time ago using agk1
Polaraul
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Posted: 6th Aug 2015 10:40
@bjadams

Quote: "I am also investigating HAXE as it is C-like and supports many platforms, also consoles"


Like you I grew tired with the lack of progress in AppGameKit 2 (AGK sometimes feels like a side project for TGC). I switched to HAXE and never looked back. It has a great command set and supports lots of platforms.
bjadams
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Posted: 6th Aug 2015 16:39
@Polaraul

these last few weeks I gave another shot at AGK2 to do 1 project, after spending many months away from it. there are still many little niggles to iron out, and unfortunately these take quite a lot of time to get around.

I will continue checking HAXE more deeply as I find more free time
xGEKKOx
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Posted: 6th Aug 2015 17:16 Edited at: 6th Aug 2015 17:19
Hmmm i will check this Haxe too...

Is not for me, it is a web based engine.

bjadams
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Posted: 6th Aug 2015 18:52
web based?!!! definitely NOT!
bjadams
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Posted: 6th Aug 2015 22:42 Edited at: 6th Aug 2015 22:42
Microsoft has released a preview of Windows Bridge for iOS, a series of technologies that enables developers to easily port their existing iOS, Web and desktop code to the Windows Store.

Today, we’re releasing an early look at the Windows Bridge for iOS (previously known as ‘Project Islandwood’). While the final release will happen later this fall (allowing the bridge to take advantage of new tooling capabilities that will ship with the upcoming Visual Studio 2015 Update), we are making the bridge available to the open-source community now in its current state. Between now and the fall, we’d love more eyes, feedback, and participation on the code, so we’re doing our development “in the open.”

The iOS bridge is being released as an open-source project under the MIT license. It's still a work in progress and some of the features demonstrated in the past are not ready yet.

https://github.com/Microsoft/WinObjC/

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