Hi,
First of all, I am happy that I can use spriter pro for AGK2.
There are some bugs in the ".scon" file, so it take me a lot of time to get things going right.
Here they are:
1. AGK2 crashes (the .exe) when i use a SPRITER PRO boned animation, that is not animated jet (just only set keyframe 0). I did this to clone the bones to new animations so that ik re-use the figure. When I delete this not-animating-animation (from the spriter animation list), it works fine in AGK2. It also crashes when the non animated animation stands in the list with animating animations.
2. AGK2 can't use the same image again. I had a "figure" with 1 leg and 1 arm instead of 2. The other were missing in AGK2. They are visible in Spriter pro. So I had to make the left AND right body parts.
3. AGK2 doesn't accept flipped images (use the -1 x-scale, explained in the spriter tutorial to flip). These body parts are invissible (yes, I made two hands in png).
4. AGK2 doesn't animate moving body parts, only bones. I made a head looking left and right. When I move the bones of the head (eyes, mouth), in Spriter Pro, AGK2 moves the eyes etc. But when I move the nose (as a sprite) when the bone doens't move, the face moves fine in Spriter Pro but it doens't move in AGK2.
Before I have to invent the wheel again, what DOES and what DOESN'T work when importing an spriter pro file? I don't have the time to experiment and figure this all out.
Example, can I use a "box" or "point" instead of the "bones" in AKG2, made in Spriter Pro? Or does this not work?
if (create box in spriter pro = true)
print("How to use the box in agk2?")
endif
Greetings!