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AppGameKit Classic Chat / ChartBoost With Fullscreen Ads?

Author
Message
BuccaneerBob
AGK Developer
14
Years of Service
User Offline
Joined: 18th Aug 2010
Location: Canada
Posted: 16th Jun 2015 23:22 Edited at: 16th Jun 2015 23:22
Anyone with experience with ChartBoost able to help me solve a problem?

Just wondering why the Ad isn't showing when I test (I don't believe it's supported on Windows, but as I export the APK and test on Android, the ad still doesn't show. I know the CreateFullscreenAdvert() function does nothing if it can't grab an Ad so I suspect that's my issue somewhere.

I have a ChartBoost publishing campaign active, and I've acquired the AppID and AppSignature.

Here's my code, I call it in my function MainMenu(), so whenever a user returns to the main menu, it should display the Ad.



Robert Janes (Samu Games)
http://www.samugames.com/artifact
Funnell7
13
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 16th Jun 2015 23:43 Edited at: 16th Jun 2015 23:45
Your using some of the old Banner stuff there... Firstly full Screen ads are discarded by the user, you do not need to call DeleteAdvert(). You also don't need to refresh the ad, or have a delay (again as the ad will be discarded manually). All you need for full screen ads is SetChartboostDetails (call this before your loop) and CreateFullScreenAdvert (call this only once when you want the ad to display)...

Using AppGameKit V2 Tier 1
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 18th Jul 2015 23:41
Can anyone advise when I can expect to see Ads?

I signed up in the last 20 minutes
I have created a campaign
My app App isn't published so I have added it manually

I have also created an adMob account and it is working immediately. I already had adSense and adWords accounts.

Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt

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