Hello folks. I want to show you something of my current work.
- its like ehh.. dawing code xD
Introduction:
Pixl is a new kind of Basic programming language. All commands or signs are represented as a colored plain "pixel". Each pixel can
represent a symbol like 1,2,3,A,B,C or a Function. The pixels have to be placed on a two dimensional board. The beginning of your program will be marked with a green "start" pixel. The end of your program has to be marked with and "end" pixel. Inbetween you can use the space to create software. I needed this kind of compiler to create games inside games. For example I want to add a slot machine inside the insel simulator. If you activate the machine, you see a minigame programmed in pixl. There minigames could be taken to other games. This compiler and interpreter is also useful to create a very intense version of an engine debugger. I will build this scripting code inside my 3d game engines and could call every single function inside a script
My thoughts went to a community project where a game has to be build inside an app - Multiplayer.
Pixl should only be simple test, but resulted in this project.
What it can:
* About 120 Commands
* Compile code
* Saving code
* Loading code
What it can't:
* Calculate (actually Iam trying to solve that problem right now)
Please share your thoughts on this one
Downloads:
Currently no demo available (will upload once I have solved the calculation problem)
Video:
Screenshots: