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AppGameKit Classic Chat / how i make .ob2 files ?

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Waldemar Lima
9
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Joined: 27th Nov 2014
Location: Brasil
Posted: 28th Jun 2015 22:32
how i make .ob2 3D models ?

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Stab in the Dark software
Valued Member
21
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 29th Jun 2015 02:15 Edited at: 29th Jun 2015 02:26
There are many modeling programs that will export .obj files of 3D models.
I can recommend Wings3D which is free.

http://www.wings3d.com/?page_id=84



The coffee is lovely dark and deep,and I have code to write before I sleep.
Waldemar Lima
9
Years of Service
User Offline
Joined: 27th Nov 2014
Location: Brasil
Posted: 29th Jun 2015 03:32
thanks bro

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MikeHart
AGK Bronze Backer
21
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Joined: 9th Jun 2003
Location:
Posted: 29th Jun 2015 15:09
Do you mean ob2 or obj?

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Using AGK2 Tier 1
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 1st Jul 2015 02:02 Edited at: 1st Jul 2015 02:06
ob2 is my format.... there is 2 ways of making them, 1 with agk_sm3d app that i posted here in the forum... the second way is manualy creating an animated model and saving it out as an ob2 file using my included functions for animations.

link:
http://www.sheldonscreations.com/forum/

and a more direct link to the include file
http://www.sheldonscreations.com/forum/index.php/topic,6.0.html

if these dont work well for ya you will need to wait for tgc's 3d animation to be finished. This code is basicaly simular to darkbasic classic where you can link objects as limbs and animate them.

ask me any questions regarding it if you have any.

www.sheldonscreations.com

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