OK, I am having a real headache with IOS at the minute.
If anyone has seen the other thread on how to upload app etc then thanks for help there but still struggling.
http://forum.thegamecreators.com/?m=forum_view&t=214716&b=44
Take into consideration when reading this:
1 - I am a Windows and Android user/publisher (very easy).
2 - Mac and IOS are quite alien to me but sort of getting there with them.
3 - I have not used Xcode and program tier 1 with AppGameKit 2.
4 - I am not thick or thought I wasn't but feel like I am a super noob again and am stressed to the max with this.
5 - I understand TGC can't submit a player like Android but again documentation seems none existant and on searching the forums I can't find an answer or recent enough thread to be of use.
I am trying to test my app, Paint Pot on an Apple iPhone.
My equipment:
Macbook Pro 13" Retina.
Iphone 5c.
Developer Account.
Xcode installed.
I have with great difficulty set up the following:
Certificates for developer and distribution.
Provision profiles for both.
App ID for Paint Pot.
iOS device set up as Paul's iPhone 5c.
My user account in iTunes Connect switched on for internal tester.
Also completed before obtained my iPhone:
Paint Pot .IPA complete app for submission to the app store without testing on device, set for distribution and not testing with AGK2 on export.
This was before I got the iPhone as I just thought if it works on Android it should be fine on Apple.
I now have the iPhone 5C and thought I would try and test my app by creating another version of the Paint Pot app by exporting from AGK2 with the developer provisioning profile this time whilst waiting for the Paint Pot release being reviewed.
However surely I should just be able to test my app on the fly as I do in Android with the player?
So here is my problem, to get this far I have nearly caused serious damage to the Macbook where I have been very close to throwing it out of the window or punching the screen through on more than one occasion!!!
My patients have severely ran thin and I do not have any left for answers pointing to a web page by Apple or to TGC page here:
http://www.appgamekit.com/documentation/guides/52_ios.htm
Quote: "
Notes
The Apple website has comprehensive tutorials on every step of the development and submission process when submitting applications, and is highly recommended reading.
Youtube is a great source of video tutorials on the various steps involved in registering an Apple account, installing your certificates and going through the validation process.
"
Oh cheers for that TGC but where the $£%$ are the tutorials on testing my app on iOS by exporting and putting the AppGameKit player on my device and is there a way to use the Xcode tester with AGK2 or is there anything???
Sorry if this is coming across harsh but as mentioned I am at my wits end with all this now!
Please could someone help with simple step by step guides who has been there, done it and finds it quite easy.
How to put the AGK2 player on my iPhone for testing via broadcasting as I do with Android.
Are there any other methods of testing using tier 1 which may be useful?
Surely this shouldn't be this hard to do????
Please help so I can finely get some sleep without stress.