Hello-
I am interested in purchasing AppGameKit but had some questions first on its features.
How exactly are background images rendered? I've browsed some of the example AppGameKit projects (in particular, the one where you move a character on a football pitch) and it seems to imply that the background is just a large sprite. Although, in the football example, the background is actually two sprites.
In the game I envision, play takes place on a scroll-able tile-based map. I would like the map to be a single scroll-able image that is created based on tile data I read from a file when the map loads. So I would start with a blank image and then draw tiles onto it as I read them from a file. This way the map only needs to be updated once. I had tried using App Inventor to make a tile-based game, but it required the use of a sprite for each tile, and I could not move even half a dozen such sprites around together without significant tearing.
Goo Goo G'Joob!