Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Unable to Load some models

Author
Message
Vukgamer
11
Years of Service
User Offline
Joined: 21st Feb 2013
Location:
Posted: 16th Jul 2015 16:14
I can't load up my level any more.o
When It starts loading up entities It says: Runtime error Could not load image at line 26366 then the FPSC crashes
Pretty big level and I can't loose it,HELP PLEASE

He is always watching
s4real
VIP Member
17
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 16th Jul 2015 21:42
What version of fpsc are you using ?

best s4real

Amd fx4100,6gb ram,geforce 450
The Tall Man
10
Years of Service
User Offline
Joined: 16th Nov 2013
Location: Earth
Posted: 17th Jul 2015 05:10 Edited at: 17th Jul 2015 05:19
I've encountered that sort of error a lot. And in my experience, it's usually (if not always) due to trying to load more into video memory than there is video memory available. Unfortunately, FPSC was not programmed to handle this situation gracefully. One way around that is to convert your textures to compressed .dds files. And reduce their resolutions where possible. I've noticed that SO MANY released maps and map packs fail to manage texture storage space efficiently.

Some textures will be more compressible without a noticeable reduction in rendering quality. Some will not as much. For example, a texture that doesn't use any alpha (or uses only 1 bit of alpha) can be compressed to DXT1. .DDS files will also load faster, because that's the native format used by DirectX. Other texture files will have to be converted to uncompressed textures while loading. So even a .jpg will take up more video memory than a compressed .DDS file, even though the .jpg has a smaller file size.

P.S. Also, if your .dds files are not already mipmapped, then the loader will have to take the time to mipmap them while loading. So mipmapping your .dds files will save loading time as well.

Judging what we see is the greatest blinder and self-limiter in the universe.

What we perceive is never reality. It is only a story we tell ourselves based on our current perspective, which has far more to do with our beliefs about ourselves than with anything else.
Vukgamer
11
Years of Service
User Offline
Joined: 21st Feb 2013
Location:
Posted: 17th Jul 2015 15:48
I deleted envtity files that were making trouble an it works again.o

He is always watching

Login to post a reply

Server time is: 2024-03-28 16:31:58
Your offset time is: 2024-03-28 16:31:58