1. You can take a look at what I mean by downloading my app 777: https://play.google.com/store/apps/details?id=com.cardan.a777 The app loads very quickly and I'm going right to the game without any form of splash screen as it's not necessary. This behaviour does not exist when broadcasting through AppGameKit 2 Player.
2. I'll do some research and see what I can do. Will probably respond to my thread if I find a solution.
3. I am using
SetOrientationAllowed() within my app, so it's portrait mode only. By wierd things I mean; the music is playing, the
SetClearColor() is working, but there's no visible sprite nor text. Tapping around doesn't work either (as a sound would play if a hit a button). When I flip my phone back to portrait asthis wierdness is happening, I can see one sprite with the wrong size and position. The only way to fix it, is to stop the broadcast, flip the phone to portrait, and broadcast again.
4. Then i'll go with resetting all big and unused variables.
5. I looked at your app and saw what you ment. It's something like that I would like to achive. Got caught up in the gameplay too, liked it very much
So.. two new questions came to mind.
6. Which options do I have when making a big or complicated level when it comes to positioning and layout. Can I import a tilemap? I would rather not position every sprite manually within the code.
7. I have AppGameKit 2 through steam, and everytime I test my application, I get a steam popup, and all my friends get the standard "This person just started playing this game". Since I want to keep my friends, I usually make myself as offline in the steam chat. Any way around this?
Thanks for all the answers!