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AppGameKit/AppGameKit Studio Showcase / [AGK2][RETRO DEMO SCENE] - aka AMIGA style!

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SpecTre
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Joined: 24th Feb 2003
Location: UK
Posted: 2nd Sep 2015 18:16
Quote: "I'm too young to remember the older stuff"


Feeling really old right now!

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Crazy Programmer
AGK Developer
20
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 2nd Sep 2015 18:18
Quote: "
Feeling really old right now! "

NO you just feel really wise!

http://crazyprogrammerproductions.webs.com/
Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 3rd Sep 2015 03:27 Edited at: 3rd Sep 2015 03:39
I hope the noob programmer is not mad at me for hijacking his demo.
I wasn't trying to beat him to the punch on his effect.
It was just an effort to demonstrate one way of doing it.
I thought the line return might be helpful for his method.

These demo snippets are fun.
I guess I need to research some of the old ones to see what they looked like.
I was around back then and programming, but did not have many computer experiences outside of my bedroom.
Okay that didn't sound right, but you know what I mean, I was a bedroom programmer.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
SpecTre
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Joined: 24th Feb 2003
Location: UK
Posted: 3rd Sep 2015 13:25
Quote: "These demo snippets are fun."


Yes been enjoying these, going to try and get back to finishing off the demo soon.

Quote: " experiences outside of my bedroom"




The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Crazy Programmer
AGK Developer
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 4th Sep 2015 02:05
Quote: "I was a bedroom programmer."

I know what you mean...I live on the farm and when I'm not out taking care of my animals...I'm sitting in my room Either Stalking you guys on the forums or Playing a game.

Any Experiences outside my bedroom always lead to trouble

http://crazyprogrammerproductions.webs.com/
SpecTre
Developer
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Joined: 24th Feb 2003
Location: UK
Posted: 7th Sep 2015 21:55 Edited at: 7th Sep 2015 21:56
Thanks to the Pax editor for the particle system by baxslash her is a clip from the next part of the demo



Plasma Blobs!


Looks a bit like a lava lamp

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
SpecTre
Developer
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Joined: 24th Feb 2003
Location: UK
Posted: 9th Sep 2015 02:49
Well here we go guys, this zip file contains the finished, first AppGameKit DEMO SCENE, demo!

I have really enjoyed doing this and it has been a bit of a break reliving my youth from the Amiga days.

I intended it to have a lot more effects really but I need to get back at doing a game now and I can come back and do another demo later for a break again. It really is a good way to get away from a project when you have run out of inspiration and have a bit of fun before getting back into it!

I will upload the full video of the demo when I get chance but check out the code etc in the zip file to run it.


Have a go yourself, you will be surprised at how much of a stress reliever it is!


Zirus Mega Demo
SpecTre

Amiga Rulez!

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!

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Crazy Programmer
AGK Developer
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 9th Sep 2015 03:13
Quote: " I need to get back at doing a game now"

WOOOOOOOOT!!!!! I cant wait to see what you bring to the table.

I will have to download this when i catch myself up past 2am when my bandwidth switches over to NightTime usage.

Beta Test Age of Knights:https://play.google.com/apps/testing/com.CrazyProgrammerProductions.my_AgeOfKnights
Download JellyFish Dive:https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
SpecTre
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Joined: 24th Feb 2003
Location: UK
Posted: 9th Sep 2015 13:01
Quote: "WOOOOOOOOT!!!!! I cant wait to see what you bring to the table."


Hehe cheers.

Quote: "I will have to download this when i catch myself up past 2am when my bandwidth switches over to NightTime usage."


Just dont expect anything too exciting in the code as its scruffy and I havent had time to optimise it.

The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Location: Germany
Posted: 13th Sep 2015 22:12
Very interesting posts in the last time here
Congratulations @spectrepaul: super demo
michael l
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Posted: 11th Oct 2015 22:26 Edited at: 14th Nov 2015 22:02
...
michael l
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Location: Germany
Posted: 11th Oct 2015 22:35 Edited at: 14th Nov 2015 21:38
.....

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michael l
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Posted: 14th Nov 2015 21:37 Edited at: 15th Nov 2015 20:03
after a long time I have evolution-demo finished

it is not spectacularly ... but I hope you enjoy it

Part 1


Part 2 & exit

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michael l
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Posted: 15th Nov 2015 20:15
*push* I once videos added
SpecTre
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Location: UK
Posted: 16th Nov 2015 17:26 Edited at: 19th Nov 2015 03:18
Hey michael l

Very cool demo, well done and great effort. Got everything retro in there, copper bars, sine scrolls and a bitmap scroller. Love the title logo wave effect, very cool!

What did you use here to record the screen and audio?
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
CJB
Valued Member
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Location: Essex, UK
Posted: 17th Nov 2015 10:27
Great fun michael l! You even got a Deluxe Paint logo and amiga-style crash in there too! Love it
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Preben
AGK Studio Developer
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Posted: 17th Nov 2015 10:30
Wow you did some great demos here.

This bring back the memories , in the old days where we tried to go beyond the limits and push the hardware more and more, i remember the feeling when you finish a demo or just got something total new running.
Back then i made so many demos and games for so many different groups i cant remember them all, i wish i had my old c64,a500,pc and my backups , it would have been fun. I was surprised when i searched for my old "demo coder name" psoft , and found some of my old demos http://janeway.exotica.org.uk/author.php?id=39460 , i will have to dig up more of the old stuff.

This sounds like a lot of fun , perhaps i will try to find some of my old demos and convert them to AppGameKit , well first part would be to make a "Tracker" no demo without it
best regards Preben Eriksen,
SpecTre
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Posted: 17th Nov 2015 19:32
Cool, will check some of your retro stuff when get chance Preben. I loved the Amiga and like you did lot's of demos in loads of demo groups and parties Super cool going back to it all and lots of fun for a break, loved doing this
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Joined: 27th Jun 2015
Location: Germany
Posted: 19th Nov 2015 20:50
@spectrepaul:
Quote: "What did you use here to record the screen and audio?"

bandicam (the free version 10 min rec limit , and the watermark in top of the video)

@all: thx ..... i have a lot of fun to do and watch it ...
SpecTre
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Posted: 19th Nov 2015 20:53
Cheers didn't see the watermark lol
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Location: Germany
Posted: 2nd Dec 2015 03:18
ups, I'll do it again ...
launched a new demo, here an early sight [WIP]



SpecTre
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Posted: 2nd Dec 2015 17:17
Hey there michael, good to see another demo coming onto this section. Managed to watch the video clip but it kept stopping and starting so not sure if there was a problem with youtube but managed to get the gist of it.
This looks like it will be super cool, love the loading part with the disk sound access and the background looks awesome, did you use a shader for that?
Looking forward to seeing more of this and how you did it.

Awesome!
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Location: Germany
Posted: 5th Dec 2015 21:35 Edited at: 5th Dec 2015 21:36
@Spectre: No shaders used ..... think of your tunnel
SpecTre
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Posted: 6th Dec 2015 01:34
Cool
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Joined: 27th Jun 2015
Location: Germany
Posted: 12th Dec 2015 20:58
i have finish part 1



the scroller i have planed for this part comes in part 2 ..... i dont want overload the view

have fun
michael l
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Posted: 27th Dec 2015 23:10
First View of Part 2


circle scoll is obsolent ... i work on it
SpecTre
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Posted: 28th Dec 2015 01:57
Great demo michael, I am really liking the neon checkerboard scroll effect through the writing! Cool
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
michael l
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Location: Germany
Posted: 30th Dec 2015 00:55
i'am ready !


you will see the video in the morning( actual 10% ) the sources will follow after the video .......
michael l
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Posted: 30th Dec 2015 22:28 Edited at: 30th Dec 2015 22:30
and here is the source code and a HAPPY NEW YEAR TO ALL

@spectrepaul: spezial thx , this is 2 prg wat i have finished after 5-7 years ... agk2 was the best invest wat i made in the last year

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SpecTre
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Posted: 31st Dec 2015 01:35
Great work on your demo, very good effects, loving the style and especially the missing circle scroller, that is really cool !!

Will have to think of some more ideas and get another demo going I think. Got a few things jotted down in my pad
The Amiga and Amos were great!
My website LEAP - Download Paint Pot here!
Preben
AGK Studio Developer
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Posted: 31st Dec 2015 14:47
michael l: Great demo and a happy new year to you to
best regards Preben Eriksen,
Phaelax
DBPro Master
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Posted: 3rd Jan 2016 00:03 Edited at: 3rd Jan 2016 00:36
I just found this and had a solution for your Platoon thing. To mimic this specific effect, you don't need 768 tiles. Here's my example using 1 sprite and 23 clones. Image I used is attached.









While writing the above, I got an idea for a different approach. This only uses two sprites. Instead of using the animation command and repositioning it for each row, you could use just the scissor command. It depends on which has less overhead, a full screen sprite but with parts hidden or an animation object with frames. Actually, the first sounds like it might use less memory. As for impact on frame rates it depends on how scissor clips the sprite. If those areas are removed from the drawing routine completely then that would be the best way to go I think.


"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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michael l
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Posted: 3rd Jan 2016 01:56 Edited at: 3rd Jan 2016 01:57
another way to proof it ... *great*

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