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AppGameKit Classic Chat / Monochrome normal map?

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hakimfullmetal
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Posted: 18th Jul 2015 16:55 Edited at: 18th Jul 2015 16:56
Hello everybody. I really need your opinions regarding normal maps.
I was trying to use a texture as a 2D normal map, but the texture that is supposed to be a normal map turns out to be black/white transparent colour.

I thought normal maps are supposed to be in purple/green colour?
What is wrong with this normal map? Is there any way to convert it to 'normal' normal map?

Here's the texture in question:

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Markus
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Posted: 18th Jul 2015 17:08
do you have a original diffuse map?
i have the tool MindTex

AGK 108 (B)19 + AppGameKit (Steam) V2 Beta .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
hakimfullmetal
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Posted: 18th Jul 2015 17:49
Here's the diffuse map:
janbo
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Posted: 18th Jul 2015 18:16 Edited at: 18th Jul 2015 19:58
Hi hakim,

I have made a shader that creates normalmaps out of heighmaps.
Now it lacks the diffuse to heighmap shader ^^

maybe you can need it.
Heighmap to Normalmap Shader


ask me if you need further help...


Using AGKv2 Tier1
hakimfullmetal
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Posted: 18th Jul 2015 18:53
Wow that might come in handy.
How do I initialize and apply that shader?
janbo
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Posted: 18th Jul 2015 19:54 Edited at: 18th Jul 2015 19:57
Ehm just:


and done ^^

Look in *\AppData\Local\AGKApps\ProjectName\media for the Created Normalmap PNG


Using AGKv2 Tier1
hakimfullmetal
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Posted: 18th Jul 2015 20:30
Hmm, I don't know what I'm doing wrong, but it seems that I only got a 'normal map blue' image.

Maybe I should learn to paint the normal map by hand after all haha
janbo
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Posted: 18th Jul 2015 20:42 Edited at: 18th Jul 2015 20:43
what Heightmap are you using then ?

https://en.wikipedia.org/wiki/Heightmap


Using AGKv2 Tier1
Markus
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Posted: 19th Jul 2015 00:35
here is a normal map from this image

AGK 108 (B)19 + AppGameKit (Steam) V2 Beta .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)

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hakimfullmetal
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Posted: 19th Jul 2015 02:36 Edited at: 19th Jul 2015 02:43
janbo: I guess the image that I used wasn't a heightmap after all, thats why I can't get a proper result then trying to convert it to normal map. Unfortunately I don't have a proper heightmap..

Markus: Was that generated using MindTex? I also just tried MindTex, but your result are like 100x better

btw, I managed to convert the diffuse map to normal map using CrazyBump http://www.crazybump.com/

Here's the normal map it creates:


Here's the 2D dynamic shading effect it produced (look at the cyclop, ignore the rest):

Markus
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Posted: 19th Jul 2015 09:34
yes, with MindTex.
turn the z intensity to the middle and the shape to 0
then all detail to the left and then begin details.
i using more tiny details and less large detail.
the result u can see in 3d view as cube.

AGK 108 (B)19 + AppGameKit (Steam) V2 Beta .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
hakimfullmetal
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Posted: 19th Jul 2015 18:40
Thanks a lot guys. I'm sure these tools will come in handy

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