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Work in Progress / SteamWorld

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Lucka
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Posted: 20th Jul 2015 16:15 Edited at: 28th Jul 2015 16:20




Hello guyz. I'm glad to present here my current project: SteamWorld (the name is not definitive, but it will )

The game is something in between an RTS and RPG, you can build structures, defense, etc. but is a single player gameplay (PvE) with quests and a main story mode.

Here is some screens and a video, hope you enjoy!



Lucka - gawteam coder - www.gawgames.com
Lucka
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Posted: 20th Jul 2015 16:16 Edited at: 28th Jul 2015 16:20
Screens:













Lucka - gawteam coder - www.gawgames.com
seppgirty
FPSC Developer
13
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Location: pittsburgh, pa.
Posted: 20th Jul 2015 16:37
looks fantastic. Is this done in DB pro? Dark Gdk?

gamer, lover, filmmaker
Lucka
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Posted: 20th Jul 2015 16:39 Edited at: 20th Jul 2015 16:39
DBPro, by a single man (code, graphic, models, everything) in a couple of months.
With the help of the Forum, sometimes (a lot of times to be honest )

Lucka - gawteam coder - www.gawgames.com
Chris Tate
DBPro Master
14
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Location: London, England
Posted: 20th Jul 2015 18:14
Nice project; please stick to it

wattywatts
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Location: Michigan
Posted: 20th Jul 2015 18:15
Looks very cool.
Guido Italy
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Posted: 20th Jul 2015 20:00
Very cool !!
Ortu
DBPro Master
15
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 20th Jul 2015 20:26
great start man! love that curvature

Lucka
18
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Posted: 20th Jul 2015 20:27
in fact that curvature was the starting idea

Lucka - gawteam coder - www.gawgames.com
29 games
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Posted: 20th Jul 2015 20:33
This looks very good. Keep up the good work and I hope you get this finished.

Invaders of the 29th Dimension - available now on Google Play
Find me on indieDB
Lucka
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Posted: 21st Jul 2015 10:33 Edited at: 21st Jul 2015 10:35
Recently added animated building model:


the Minatorium



Lucka - gawteam coder - www.gawgames.com
KISTech
14
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 21st Jul 2015 21:11
Nice modeling. Wish I were that good.
Lucka
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Posted: 21st Jul 2015 22:37
I'm still using Silo3D, easy but powerful

Lucka - gawteam coder - www.gawgames.com
Dimis
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Location: Athens, Hellas
Posted: 22nd Jul 2015 19:00
Looking great. Are you using Evolved's Advanced Lighting?

Lucka
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Posted: 23rd Jul 2015 00:03
Thx!
No, i'm using DBPro nearly vanilla i wrote my own particle system cuz of special feature that is not implemented in the packs.

Actually i'm not working so much on the graphic side, i'm still editing the world (that is sooo huge)

Lucka - gawteam coder - www.gawgames.com
Lucka
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Posted: 23rd Jul 2015 11:46
Another building, the main one:



Lucka - gawteam coder - www.gawgames.com
Lucka
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Posted: 23rd Jul 2015 17:27
Completed the world editor, 6 new different biomes:




Lucka - gawteam coder - www.gawgames.com
Lucka
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Posted: 25th Jul 2015 17:48
Test for tatally new weather system:



Lucka - gawteam coder - www.gawgames.com
Chris Tate
DBPro Master
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Location: London, England
Posted: 26th Jul 2015 23:38
Looking good

Lucka
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Posted: 27th Jul 2015 11:53
Thx , this is the second day of test: all the clouds are moving, volumetrics (and a nice kind of ground fog is coming).
I'm a lit proud cuz i did it alone, w/o dark clouds or other stuff (i simply didn't bought it, i dunno if can be easier/better)



Lucka - gawteam coder - www.gawgames.com
Ortu
DBPro Master
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Location: Austin, TX
Posted: 27th Jul 2015 19:02
clouds look great, makes me want to pilot an airship through them

Lucka
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Posted: 27th Jul 2015 21:56
Thx Ortu! tomorrow i'll post a video, i think ground fog is a lot better..

Lucka - gawteam coder - www.gawgames.com
Chris Ritchie
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Location: Norn Iron
Posted: 28th Jul 2015 01:26
Looking real good , love the graphical style. Looking forward to seeing more.


Lead programmer ULIDIA
Chris Tate
DBPro Master
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Posted: 28th Jul 2015 10:12
Lol, looking at them clouds makes me think about going back to the drawing board . Nice work. Now wondering how you did that...

Lucka
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Posted: 28th Jul 2015 11:12 Edited at: 28th Jul 2015 11:13
thx a lot, guyz!

here is an example:

https://www.youtube.com/watch?v=kFnS3YyjLAc&feature=youtu.be

Lucka - gawteam coder - www.gawgames.com
Lucka
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Posted: 28th Jul 2015 11:27
How i did it?

1) photoshop brushes (you can find free steam, vapor & clouds easily)
2) create a texture from brush, adjusting alpha, transparency, fading to zero the bottom part of the cloud
3) repeat for 4/5 different clouds (merging various parts)
4) using planes, position your clouds on the planet surface according to the curvature

5) (THIS is the REAL point) become CRAZY tryng to find the proper TRANSPARENCY mode to fit your clouds w/o loose particle effect, get glitches or strange transparency adding problem.

if oyu are good enough with graphics and coding the points from 1 to 4 are easy..

the 5th is a PAIN!

Lucka - gawteam coder - www.gawgames.com
Chris Tate
DBPro Master
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Posted: 28th Jul 2015 11:33
Thanks for sharing your technique. I had something similar in mind, but with particle systems; but you are using planes. I have been playing around with shaders to animate the transparency of the clouds as they move buy scrolling the UV coordinates and vertex positions.

What's your FPS at the moment?

Lucka
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Posted: 28th Jul 2015 11:49 Edited at: 28th Jul 2015 16:22
in my experience, with smoke, clouds and similar stuff the rule is:

"less is more"

the quality of the texture, often, is more important than the technique.
a slow growing (in dimensions) of a couple of nice painted plains can be really effective (like bomb smoke in call of duty)

i'm workin on a Lenovo workstation with 2 CPU (8 cores each) and 2 nVidia GTX750Ti SLi.. so FPS are simply too much.

i tested on a "human" pc and i am always over 50 fps, but i can assure you the code is long and complicated





Lucka - gawteam coder - www.gawgames.com
Lucka
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Posted: 1st Aug 2015 16:39 Edited at: 1st Aug 2015 16:40
New menu layout (more "victorian steampunk" style)



Lucka - gawteam coder - www.gawgames.com
Ortu
DBPro Master
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Posted: 1st Aug 2015 18:28
Pic isn't showing

seppgirty
FPSC Developer
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Location: pittsburgh, pa.
Posted: 2nd Aug 2015 22:29
This goes to show you that with time and talent you can create something beautiful with DBP. Keep it up.

gamer, lover, filmmaker
Chris Tate
DBPro Master
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Posted: 3rd Aug 2015 13:37
Nice looking interface

Crazy Programmer
AGK Developer
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Location: Lost in AGK
Posted: 24th Aug 2015 05:21
Quote: "This goes to show you that with time and talent you can create something beautiful with DBP. Keep it up."

Your not lying...This looks amazing!

http://crazyprogrammerproductions.webs.com/
Cescano
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Location: Italy
Posted: 26th Aug 2015 07:08
Ciao Luca! Vedo che sei Italiano quindi ti scrivo in Italiano.
Non sono un fan dei giochi "quadrettosi", ma si vede benissimo che ci stai mettendo molto impegno per questo gioco, gli edifici sono molto curati e dettagliati, complimenti! E buona fortuna!

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