Now I am just confused. As far as I knew arrays didn't use index 0 (zero), they started at 1.
If they start at 0, how does this code work then?
DIM TestArray[2,2]
TestArray[1,1] = 3333
TestArray[1,2] = 4444456 - 456489
TestArray[2,1] = 5555
TestArray[2,2] = 6666 + 55
DO
Print(TestArray[1,1])
Print(TestArray[1,2])
Print(TestArray[2,1])
Print(TestArray[2,2])
Print( ScreenFPS() )
Sync()
LOOP
I would think it would throw an error every time i try to put something into index 2 (only 0 and 1 are valid indexes). Does AppGameKit automatically resize the array?
AGK: 2.0.14b Development System: Windows 7 Pro 64-bit
Android Device: Samsung Galaxy Tab 2 7inch (gt-p3113) Android OS: KitKat 4.4.4 (Slimkat Rom)