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AppGameKit Classic Chat / Ouya is dead - Long live Forge TV

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Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 1st Aug 2015 23:52
I used to be a strong supporter for Ouya and I am sad to see it die. Didn't get to release the full version of my game on the system. But I got a handful of fans over at Ouyaforum. Ouya's spirit will live on in Razer's Forge TV. An Android TV device/console.

Razer has bought the Ouya software and publishing parts and will relaunch it as Cortex TV this fall, on theirs and possibly other devices as well. Forge TV will also be launched outside of US later this year. Ouya will become a publisher for Android TV devices.

I hope to see support added for Forge/Cortex added to AGK2. Just like we got Amazon Fire TV and Ouya right now. We will see where the Android TV platform goes in the future. But it remains an easy way for us to publish games to be experienced on the TV.

AMA with Razor's CEO

Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Aug 2015 00:05
Quote: "I used to be a strong supporter for Ouya... "

Me too.
It was a good idea, and led the way to the future of gaming.

Quote: "and I am sad to see it die. "

Me too, but we all knew the competition would appear and gobble it up at some point. (was too easy to emulate)
I guess we can still side load the box with our games though, right?
I hadn't used my OUYA much really, except for a couple games made with AGK.
I was going to release my multiplayer games in OUYA versions.


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 2nd Aug 2015 00:32 Edited at: 2nd Aug 2015 00:35
The hardware itself will continue to work. The store will continue to exist for another 12 months or so. Games that require some kind of DRM tied to the store might stop working but Razer is trying to bring games over to their new store. Or there could be some other solution. Games that doesn't require you to be online to play today will run fine.

BTW, the Ouya controllers will apparently work with the Forge TV. And there might be an upcoming discount for existing Ouya owners. Maybe I'll buy one with an extra controller, just so I can play 4 player games.

SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 2nd Aug 2015 00:40
well you can always side load games onto ouya... so i wouldnt say the ouya is dead... but the store deffinetly will be.

www.sheldonscreations.com
Yodaman Jer
User Banned
Posted: 2nd Aug 2015 05:00
Wasn't Ouya dead before it even launched?

I did pledge $130 for the console and two controllers. I regretted it. IT was a great concept, for sure, but not many people took advantage of it which made me really sad. I tried desperately to make some stuff in Unity work with it but never managed to get the Unity plugins to work properly.

Will be very interesting to see what Razer does with it...


Forum President until June 20th, 2016. Bow down to me!
SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 3rd Aug 2015 02:36 Edited at: 3rd Aug 2015 02:37
i actually dont understand why razor bought it?? sounds like they are just eliminating any possible competition that they can even though ouya couldnt have been much of a threat.

www.sheldonscreations.com
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 3rd Aug 2015 12:13
Razer want the store and publishing side instead of building it up from the ground. 15 employees have transferred over from Ouya.

xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 4th Aug 2015 03:26
Digital, be carefull, Android will do the same ending in some years.
Windows 10 now can count on the iOS bridge that work fast as the original device.

Google didn't help microsoft to have a good bridge, so windows will be the next OS for developing and earning.

Leave Android now till you can!!

Digital Awakening
AGK Developer
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Location: Sweden
Posted: 4th Aug 2015 23:32 Edited at: 4th Aug 2015 23:34
Android is an open Linux kernel based OS that anyone can use to power their hardware. Most hardware manufacturers use Android, a fork of Android or other open source OS. Likely based on the Linux kernel. Android is not going anywhere and is constantly expanding. It is already the most widely used smartphone OS, and has been for some time.

bjadams
AGK Backer
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Posted: 5th Aug 2015 10:51
Microsoft will always be the third choice in mobile and a very small % of the market. Biggest markets are ios + android. android is going nowhere
xGEKKOx
AGK Master
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Location: Italy
Posted: 6th Aug 2015 17:24
Hmmm i think you don't read much on internet.
Microsoft has prepared the biggest raise of the decade, believe me.
Android will lose about, hmmm, 30% of his users in 3 years.

Well maybe i'm wrong, but Android is death since 3/4 years.
Developers doesn't earn on it and if Microsoft will ideate a better certificate signing, Android can switch to a console system.

Nobody would buy an Android system if iOS would cost the half.


bjadams
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Posted: 6th Aug 2015 18:54
you're wrong

ios will never cost half. there is a choice to buy the ipod touch but no one buys that!
xGEKKOx
AGK Master
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Posted: 9th Aug 2015 03:11
Ahaha yes this is true

Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 9th Aug 2015 15:43
Yes, as a developer you are pretty much guarantied to earn more money releasing a game on the Appstore than on Google Play. But anyone can release hardware with Andorid so it will always be around. It is also a great OS for a console so we will see what happens to the existing consoles, these are not small companies: Amazon Fire TV, Nvidia Shield and Razer Forge TV. These are basically Netflix devices that also do games and cost less than a real console. With games that costs way less to buy. And we can easily release our games on all of them. But we can also release our games on other platforms like PC and iOS. That's the point of using AGK. Mobile is a very difficult market now due to overwhelming saturation. I wouldn't target it exclusively.

xAD
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Posted: 15th Sep 2015 06:29
I'm not sure "Cortex/Razer support" is necessary. I haven't read the conversion instructions, but it looks like they are just using more standard Android + controller rather than the OUYA box's custom layout.

I hope support for the OUYA box doesn't get stripped out - I'd like to keep an easy way to put my stuff on my little defunct box.
SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 17th Sep 2015 03:27
the new razor machine i read was suppose to support the ouya controllers with it. so you can still develope on the ouya.... and use the ouya controllers also on the new machine.

www.sheldonscreations.com

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