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AppGameKit Classic Chat / Preprocessor Statements in AGK2 T2

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bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 3rd Aug 2015 22:51
What are the Preprocessor Statements for AGK2 for Windows and IOS ?

AGKWINDOWS does not seem to work anymore in AGK2

I had to use IDE_VS2008 instead

where can I find the ones that will always work 100%?
Uncle Martin
18
Years of Service
User Offline
Joined: 9th Jul 2006
Location: Tampa, Florida, USA
Posted: 10th Aug 2015 07:11
Here are the clues I see in Common.h Good luck.


#ifdef IDE_VS2008

// Platform : Samsung BADA
#ifdef IDE_BADA

// Platform : Apple iPhone / iPad
#ifdef IDE_XCODE

#ifdef IDE_ANDROID

#ifdef IDE_BLACKBERRY

#ifdef IDE_LINUX

// Other Platforms : XBOX, Android, WinMobile7 (not part of common architecture)

Code every line like it might be your last...
Someday it will be.
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 10th Aug 2015 10:06
much thanks

i think these should be mentioned somewhere in the docs and standardized across versions

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