Greetings everyone!
I'm back with another update to tell and show you what's going on with my game project. So, read on.
First of all, my game is on 27th place out of 36345 games on IndieDB! Just awesome!! Thanks to all those who made that possible!
Previously, the game was developed in Unity 5 Pro, but recently, the guys at Unity thought it was necessary to change their license and go the subscription route

.
Perhaps some might like subscription licenses, but I personnaly hate subscription licenses.
For that reason, I have decided to no longer use Unity for my game project.
I tried out a few other engines to determine which one would be best suited, and came to the conclusion that Unreal Engine 4 is the best choice. Unreal Engine 4 is a very powerful and fully featured game engine, while still being easy to use.
And, also very important...Unreal Engine 4 is FREE!
In fact, changing to UE4 has improved the quality of my game a lot, as you can see in the latest screenshots I took.
Not only are the visuals AAA quality, the engine has a very powerful and easy blueprint system, not to mention the awesome material editor and all the other cool features the engine has to offer.
Furthermore, the art pipeline from 3DCoat to Unreal engine is flawless, and saves me quite a bit of time to get my 3D art inside the engine without too much fuss.
Converting the game to UE4 took some time, but without too much trouble. Using different engines (even if it's just for fun) really helps to get to know them, and it helped me a lot in converting my game over to UE4.
The game has a third person camera mode, but also a shoulder camera and a first person camera mode to which you can switch to.
There's also a weapon system integrated (bow, pistol, machinegun), a basic inventory system, ledge/wall/ceiling climbing, a footstep sound system, options for changing all kinds of graphics settings (screen resolution, texture quality, view distance, bloom, anti-aliasing quality, and more...).
In draw mode, the cam automatically switches to a view that's best suited for the chosen weapon. For example, when using the bow, the cam will be at shoulder height.
Soon, I will upload a small 'demo-' level on Dropbox.
This demo level should give you an idea of how the first level will look. Also, this demo level will have no gameplay in it, but it will have some gameplay features integrated (bow shooting, wall/ledge climbing, etc...).
To finish this post, here are a bunch of screenshots for you to enjoy! Btw, more screens can be seen on the first post.
And, I REALLY hope to get some comments now!
Cheers!
Quote: \"Close those quotes before they start to spread!...too late! Aaaaaagh!!!
