Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / AGK2 Record Audio

Author
Message
harrys
9
Years of Service
User Offline
Joined: 8th Aug 2015
Location:
Posted: 8th Aug 2015 06:20
ETA on this feature?
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 8th Aug 2015 13:31 Edited at: 8th Aug 2015 13:33
I don't believe this is in the roadmap for AGK2. It wasn't in the Kickstarter features.

[Edit] I saw your other thread. But I still don't know the answer

Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
harrys
9
Years of Service
User Offline
Joined: 8th Aug 2015
Location:
Posted: 10th Aug 2015 03:00
Just joined the forum

Anyway, the command is in the docs so I assume it's planned down the track.
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 10th Aug 2015 12:17
i would suggest using T2 and use some third party library like fmod
xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 12th Aug 2015 08:00
The command has been 'documented' but not implemented for 2.5 years now Sorry do not know if it will ever be added.

Login to post a reply

Server time is: 2024-09-29 03:22:20
Your offset time is: 2024-09-29 03:22:20