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AppGameKit Classic Chat / Bug: GetSoundsPlaying() not returning correct result.

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Andy H
9
Years of Service
User Offline
Joined: 17th Aug 2015
Location:
Posted: 20th Aug 2015 03:38
GetSoundsPlaying() does not decrement after calling StopSoundInstance()

Please see the following code.



Upon clicking the button, all three printed values should be 0, but in reality only the third becomes 0. The first two stay at 1.
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 20th Aug 2015 12:57
agree.
its looks only correct if stopsound is used.

AGK (Steam) V2 Beta .. : Windows 10 Pro, 8.1 Pro 64 Bit : AMD (15.7.1) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)

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