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FPSC Classic Product Chat / Decalparticle - Ground fog

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arrojar entidad y que explote
9
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 21st Aug 2015 22:36
Good community !!! new tutorial, how to make a ground fog. Regards.



VĂ­deo:

https://youtu.be/V6BFTPLwCVk
Tectonic
17
Years of Service
User Offline
Joined: 5th Jun 2006
Location: Trinidad
Posted: 22nd Aug 2015 01:35
thanks for this.
Madcow
10
Years of Service
User Offline
Joined: 17th Jul 2013
Location: Somewhere, but not over the rainbow.
Posted: 22nd Aug 2015 02:58
Thank you, too bad that the particles are so resource-consuming.

Utinni !
arrojar entidad y que explote
9
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 22nd Aug 2015 03:09
Tectonic

Thank You !!!

Madcow

Thank You !!! if, consumes a lot of memory, but with a plate roughly descente accelerator, goes well.
No consume way too, you have to regulate the Life increment, the higher the number, consumes less memory.
Madcow
10
Years of Service
User Offline
Joined: 17th Jul 2013
Location: Somewhere, but not over the rainbow.
Posted: 23rd Aug 2015 00:02
I didn't know that, thanks for the tip !

Utinni !
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 23rd Aug 2015 04:10
Looks fantastic arrojar Good work.

My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 23rd Aug 2015 15:42
sweet. thanks for this.

gamer, lover, filmmaker
arrojar entidad y que explote
9
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 24th Aug 2015 22:55
ncmako

seppgirty

Thank you!!! if they have any ideas that more could be done with decal particle, let me know at the moment will not do more with particle.

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