Hey guys
Im just about to start a bigger projekt in AGK2 Tier 1.
Since now i only made little games wich stay inside the screen.
But now i want to make a game with a real map, wich means i can run around and move on this map wich is mutch bigger than the screen.
My first idea was, that i just move the big map-sprite in the background around and let the player model just use its walk animation in the middle of the screen.
But now i have the problem that i dont know how i can stop him running againist walls or get killed by killing zones because normally i would just spawn them on screen and saying "if Player sprite hit ObjectSprite stop or die etc."
But now the whole map is a big sprite and i dont know how to do this.
How do you guys handle big maps in games ?