Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / 3D object animation software

Author
Message
kahilo
8
Years of Service
User Offline
Joined: 19th Aug 2015
Location:
Posted: 26th Aug 2015 11:30
Hello,

I wonder if "animate" is reserved exclusively for characters or if I can animate other objects: doors, windows, vehicles ...?

If not, some software could do this and compatible with GameGuru?

Thank you
K.
Quik
15
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 26th Aug 2015 22:52
Animation is a unversal term for everything that needs to be.. animated - objects and characters alike.
Now, are you talking about a specific animation software?



Whose eyes are those eyes?
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 26th Oct 2015 15:07
One program I always find myself coming back to is CharacterFX. It's just so easy to use, and it exports DX9 .X files which are great for DBPro. It's free now, so if anyone is stuck for a workable animation program or struggling to learn the more complex options, I highly recommend it.

Any mesh can be animated, however there are 2 distinct types of animation with the technology we have available. There is hierarchy animation, which uses limbs that are linked together, and then each limb is animated. This tends to be used for mechanical objects, like doors, guns, vehicles etc. Then there is bone or skeletal animation, this involves defining an underlying skeleton that has the mesh vertices assigned to joints, so the mesh will deform when animated, unlike hierarchy which keeps limbs solid. Skeletal animation can of course be used for anything, but for high polygon models it might be too much of a strain to warrant using - like the translations required in offsetting a limb mesh is a lot quicker than the translations required in 'bending' a mesh. If you had 100 robots that are hierarchy animated, they'd run much smoother than 100 bone animated characters of the same polygon count. Typically the best program for hierarchy animation is 3DS Max, even going back to version 4, I'm not sure what alternatives there are for strict hierarchy animation.
seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 26th Oct 2015 23:01
Quote: " I'm not sure what alternatives there are for strict hierarchy animation."


truespace does hierarchy animation and will export to .x I believe fragmotion also, but i never tried it.
gamer, lover, filmmaker

Login to post a reply

Server time is: 2024-03-28 12:06:11
Your offset time is: 2024-03-28 12:06:11