Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit/AppGameKit Studio Showcase / [WIP] Fighter Patrol

Author
Message
GrumpierOdin
9
Years of Service
User Offline
Joined: 31st Aug 2015
Location:
Posted: 31st Aug 2015 22:29
This is a conversion of an earlier game I created using DarkGDK that was never released

Scrolling shootem up game using some of the models from the TGC dark matter collection.

For those that remember that far back a bit C64 "Falcon Patrol" like still with a retro feel but more modern look.

more of a question for Lee and the others at TGC the music is from the Dark Game Studio collection am I safe to use it?

Attachments

Login to view attachments
DavidAGK
AGK Developer
10
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 1st Sep 2015 18:30
Have you got a video of the gameplay?

Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
GrumpierOdin
9
Years of Service
User Offline
Joined: 31st Aug 2015
Location:
Posted: 1st Sep 2015 21:30
hi

video quality not great - was done using camstudio but is quite jerky which is not the case with the WIP game...

The initial post should have a zip attachment with a running unfinished copy.

Attachments

Login to view attachments
GrumpierOdin
9
Years of Service
User Offline
Joined: 31st Aug 2015
Location:
Posted: 2nd Sep 2015 12:21
screenshot of title screen

Attachments

Login to view attachments
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 2nd Sep 2015 19:16
Looks like the bombs change direction with the fighter? And a few alpha glitches around the edges of your images to sort, but looks promising! Reminds me of a game on the C64 called "Harrier Attack".

V2 T1 (Mostly)
Phone Tap!
Uzmadesign
GrumpierOdin
9
Years of Service
User Offline
Joined: 31st Aug 2015
Location:
Posted: 2nd Sep 2015 19:34
Hi,

Thanks for the comments

The bombs are using 2d sprite physics and appear to be affected by the viewoffset changes when the plane changes direction - may have to change bombs control to similar method as the main gun or lasers. View offset is done as sky is not a skybox but a pair of sprites put together to simulate skybox.

Agreed the "balloons" need a bit more re-touch work although the logo's for the title screen, etc are deliberately a little untidy

Most of what I originally intended is now working ( got some gremlim to track down when you die - occasionally you die more than once )

Hoping to get enough time over next few weeks to finish off. I'm still thinking about releasing free with ads, free or as both free with ads and non-ads versions. - aiming for android package.

Login to post a reply

Server time is: 2024-11-22 06:12:19
Your offset time is: 2024-11-22 06:12:19