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Newcomers AppGameKit Corner / Controls with Multi touch

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Kozax
8
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Joined: 28th Jul 2015
Location: London, UK
Posted: 5th Sep 2015 22:05
Hello,

I have a box and I want to move it with touch and my screen's width is 360 so I did this:



This was working on my tablet but when I tried it on my iphone that has multitouch happened this:
If I was pressing on the right side and with another finger on left the box wouldn't change direction but still continue its way.
So I was wondering is there a way to bypass this like disabling multi touch or any other way that detects the last finger input?

Thanks
Crazy Programmer
AGK Developer
19
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 6th Sep 2015 01:24 Edited at: 6th Sep 2015 01:35
I set it up this way.



Edit: Sorry I Miss-read your question...
2ndEdit: I have checked the help docs and cant find anything that would disable a 2nd touch if PointerState()=1 Or even disabling the Pointer in general.

http://crazyprogrammerproductions.webs.com/
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 6th Sep 2015 14:54
Start by looking up GetRawTouchCount() in the help, and then check all of the associated commands that go with it

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Kozax
8
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Joined: 28th Jul 2015
Location: London, UK
Posted: 6th Sep 2015 15:12 Edited at: 6th Sep 2015 15:22
@Crazy Programmer Thank but I already tried that, anyone else that might know what to do?
Crazy Programmer
AGK Developer
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 6th Sep 2015 16:07
^ Thanks Batvink!

Kozax you should check out. http://www.appgamekit.com/documentation/Reference/Input-Raw/GetRawFirstTouchEvent.htm
Check out the examples provided....it is exactly what you need...

http://crazyprogrammerproductions.webs.com/
Kozax
8
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Joined: 28th Jul 2015
Location: London, UK
Posted: 6th Sep 2015 16:11 Edited at: 6th Sep 2015 16:12
Ok I will check it out!
Kozax
8
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Joined: 28th Jul 2015
Location: London, UK
Posted: 8th Sep 2015 14:07 Edited at: 8th Sep 2015 14:07
I understand the commands but I can't seem to get the logic I how to use these commands to fix my issue, can someone help?
29 games
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Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 19th Sep 2015 01:27 Edited at: 21st Sep 2015 23:20
Try this:

EDIT: found a better way to do this so updated the code


The issue with the multi-touch controls is figuring out what kind of touch event has happened. In this case I don't think tap, swipe or hold really work so it just registers that the screen is being touched.

I've then used two variables move_right and move_left that cancel each other out when the sprite movement is being calculated.

Hopefully it makes sense.

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Kozax
8
Years of Service
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Joined: 28th Jul 2015
Location: London, UK
Posted: 12th Oct 2015 00:56
Thank you 29, your solution worked!

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