GLSL Mobile (Windows release, community edition)
GLSL Mobile can help you to visualize your fullscreen shaders for
AGK. The given editor is perfect for modifications and debug of the pixel and vertex shader file.
This program can help you to find your way though AppGameKit shaders and it is quite stable
Written in AGK2 Tier 1 - I learned a hell of things by this project.
Features:
' New shader code examples!
* All shaders are placed in media/shader
* Press F4 to toggle fullscreen
To add shaders, just name them pixel.ps and vertex.vs
(If you have no vertex file, copy one from another project)
Create the project folder and add both files in that.
Place the folder into media/shader
This is a view on the texteditor. Even the current line is displayed on the left side of the window. You can even debug the shader by the given debug note! (Debug note line -1 ^^)
The Empty editor, as retro as I could get.
The open/save dialogue (you can download the source if you need it, somewhere in the forums. Just search for it
)
A view on a compiled shader "seascape"
Have fun!
Download: (windows)
http://movies.online-arts.de/Files/GLSLmobile046.zip
Play Store: (android)
https://play.google.com/store/apps/details?id=com.onlinearts.glslmobile
Quote: "
There is still a lot to do. The current project is the syntax highlight. I have to write some optimations to get the full syntax to work. Currently there are over 300 commands in the syntax highlight file, and my code was never optimized for that amount. There should be some work to to, but except of that you can already use this software.
"
solved
Quote: "BTW: I think the editbox input changed recently. I have no explaination for this one. If I create an editbox and set the focus on it, I get a fullscreen text input. Is there a chance to get it away? This will quite destroy my app on android :/
"
solved
Any ideas?