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AppGameKit Classic Chat / Shader with Multi-Texture/Image Masking... issue...

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Chmava
11
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Posted: 13th Sep 2015 02:21
I am not sure if this is a bug...
I have search for this on google and nothing seems out of place.

The problem is, when assigning multiple image into shader, the second image is the same as the first, despite using "SetSpriteAdditionalImage()".

main.agc:


sprite.ps:


Thank you for taking a look at this post!
lilpissywilly
AGK Developer
14
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Posted: 14th Sep 2015 16:26
What about if you use:

uniform sampler2D texture0;
uniform sampler2D texture1;

My hovercraft is full of eels
Chmava
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Posted: 14th Sep 2015 17:01 Edited at: 14th Sep 2015 17:10
That Works?!
Seriously, there should be a guide for this in the document, haha!

Thank you!

But it is weird that AppGameKit pass the variable this way?
Because in "Unity" and others engine, this was not an issue?
lilpissywilly
AGK Developer
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Posted: 14th Sep 2015 17:06 Edited at: 14th Sep 2015 17:08
There should yes, I've included a file with keywords for shaders in AGK. It's from AppGameKit 1 and pretty old but seems to still be what's in use

My hovercraft is full of eels

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Chmava
11
Years of Service
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Joined: 20th Jun 2013
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Posted: 14th Sep 2015 17:12 Edited at: 14th Sep 2015 17:12
I found it in AGK2 folder...
Not sure if anyone would actually search in their OS folder... first...

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