After problems with getting Apple to accept an IPA created from the AppGameKit 2 IDE (works perfectly for me with an adhoc profile but not for them with a release profile), I have been trying to get Xcode to build 'interpreter_ios_lite'.
First question: Am I right in thinking this can be used with the bytecode and media to create a tier 1 based IPA?
If I use the 'interpreter_ios_lite' project from AppGameKit 2.0.14b it fails to build in Xcode with the linker error:
ld: warning: directory not found for option '-F/Users/paulj/Documents/SVN/AGKTrunk/platform/apple/Source/Social'
ld: warning: directory not found for option '-FPlugins'
ld: framework not found GoogleMobileAds
clang: error: linker command failed with exit code 1 (use -v to see invocation)
If I use the older 'interpreter_ios_lite' from AppGameKit 2.0.10 it builds fine and runs in the simulator but it actually comes up as the AppGameKit Player app! Very odd.
I could rewrite the app to use tier 2 C++ as I have for previous apps but I really didn't want to for this one. Any help would be fantastic.
Edit: Just in case it is relevant, I am using Xcode 6.2 on OSX Yosemite 10.10.5. I am reluctant to go up to Xcode 7.0 yet unless absolutely necessary.
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