this is where the client request his own IP:
$output= get_ip_address();
socket_write($spawn, $output, strlen ($output)) or die("Could not write output\n");
these 2 are the functions to retrieve the IP:
// client IP
function get_ip_address() {
// check for shared internet/ISP IP
if (!empty($_SERVER['HTTP_CLIENT_IP']) && validate_ip($_SERVER['HTTP_CLIENT_IP'])) {
return $_SERVER['HTTP_CLIENT_IP'];
}
// check for IPs passing through proxies
if (!empty($_SERVER['HTTP_X_FORWARDED_FOR'])) {
// check if multiple ips exist in var
if (strpos($_SERVER['HTTP_X_FORWARDED_FOR'], ',') !== false) {
$iplist = explode(',', $_SERVER['HTTP_X_FORWARDED_FOR']);
foreach ($iplist as $ip) {
if (validate_ip($ip))
return $ip;
}
} else {
if (validate_ip($_SERVER['HTTP_X_FORWARDED_FOR']))
return $_SERVER['HTTP_X_FORWARDED_FOR'];
}
}
if (!empty($_SERVER['HTTP_X_FORWARDED']) && validate_ip($_SERVER['HTTP_X_FORWARDED']))
return $_SERVER['HTTP_X_FORWARDED'];
if (!empty($_SERVER['HTTP_X_CLUSTER_CLIENT_IP']) && validate_ip($_SERVER['HTTP_X_CLUSTER_CLIENT_IP']))
return $_SERVER['HTTP_X_CLUSTER_CLIENT_IP'];
if (!empty($_SERVER['HTTP_FORWARDED_FOR']) && validate_ip($_SERVER['HTTP_FORWARDED_FOR']))
return $_SERVER['HTTP_FORWARDED_FOR'];
if (!empty($_SERVER['HTTP_FORWARDED']) && validate_ip($_SERVER['HTTP_FORWARDED']))
return $_SERVER['HTTP_FORWARDED'];
// return unreliable ip since all else failed
return $_SERVER['REMOTE_ADDR'];
}
/**
* Ensures an ip address is both a valid IP and does not fall within
* a private network range.
*/
function validate_ip($ip) {
if (strtolower($ip) === 'unknown')
return false;
// generate ipv4 network address
$ip = ip2long($ip);
// if the ip is set and not equivalent to 255.255.255.255
if ($ip !== false && $ip !== -1) {
// make sure to get unsigned long representation of ip
// due to discrepancies between 32 and 64 bit OSes and
// signed numbers (ints default to signed in PHP)
$ip = sprintf('%u', $ip);
// do private network range checking
if ($ip >= 0 && $ip <= 50331647) return false;
if ($ip >= 167772160 && $ip <= 184549375) return false;
if ($ip >= 2130706432 && $ip <= 2147483647) return false;
if ($ip >= 2851995648 && $ip <= 2852061183) return false;
if ($ip >= 2886729728 && $ip <= 2887778303) return false;
if ($ip >= 3221225984 && $ip <= 3221226239) return false;
if ($ip >= 3232235520 && $ip <= 3232301055) return false;
if ($ip >= 4294967040) return false;
}
return true;
}
The problem is, doing this, it will retrieve the IP of the PC that opened the php file calling it from the browser for example or from the server using the get command.
So this is not the IP of the player who wants to host a game, which should request it via socket.
I can't find any way to request it via socket, the way these functions return the IP is the same way that whatismyip.com for example use, so based from which client connected via http to the server, not via socket.