Well I thought I might have sorted this but as usual the documentation for AppGameKit is bloody useless!
Ok, the instructions first of all don't say that you have to keep the folder you copy and rename, in the same folder for the C++ apps.
Next it says load in agkinterpreter.xcodeproj into Xcode and go into build settings and rename it to what ever you want. Ok did that and pressed build and great it worked on the Mac.
Okay now what?
Right go into the .plist settings and change for your app.
Yes did this but when you press archive to look at uploading it still has the name of agk interpreter and an icon that looks like a compass.
Mess about a bit more then as the instructions don't say anything further!
Go into the icons and change all the sized AppGameKit icons to my own as maybe this will work?
Hmmmm still no joy!
Well again, AppGameKit great product.
Instructions, s**t!
You could really do with some proper and thorough instructions with pictures for step by step on the site as this product is meant to be code once and distribute everywhere.
Well I can tell you it is not that bloody easy mate!
It is made out to be easy and again it isn't. I have been messing with this for a while and all I can say is that the devs for TGC use this all the time and probably find uploading Mac apps no problem.
For the person that uses the product and does it the first time, it is not so easy!!
This is worse than getting an IKEA flat pack with no instructions!!!!!!!!
and again:
Quote: "Why can't AppGameKit just create an app like iOS for this?"
Things like this really put you off using the product!