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AppGameKit Classic Chat / I got AGK working on Apple TV...

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xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 24th Sep 2015 20:53
Ok i finally got AGk working on Apple TV.
But AppGameKit need some updates.

I done a new template with new xib and outlet following the ones Paul did in the past.
Also CoreMotion is not present in the Apple TV but i added it from iOS and AppGameKit compiled well.

Some things must be removed from it.

This is why a clean engine version is needed.

I start to do other tests now to see if it works well and i will post some screenshots.

bjadams
AGK Backer
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Posted: 25th Sep 2015 00:16
only Gekko makes it possible!

these things should be done by TGC not by the users!!!!!!
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 25th Sep 2015 02:17
Ahaha thanks BJ, i'm installing the tvOS on my AppleTV developement kit i opened now
Ahaha the TV is really small!!!

Now i start to do some tests with the AGK.
I got it build but i see black screen so i need to fix the EAGLView...

I will post for sure something...

I sent to Paul an email with some fix to do.

Jeku
Moderator
20
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 25th Sep 2015 03:20
Is this the new Apple TV?

Senior Developer - CBS Interactive Music Group
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 25th Sep 2015 03:46 Edited at: 25th Sep 2015 03:47
Yes....

This is for Paul...
those are the warnings triggered by the compiler using the simulator.

If i use the Apple TV it doesn't compile as the CoreMotion is not present.
Paul could you please compile it also for osTV without CoreMotion, just to give me the possibility to test it?
Thanks!



xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 25th Sep 2015 04:15
For the moment i TRICKED the CMMotionManager like we do on GADBannerView.


AGK for the moment doesn't draw but work.
Now i start to see if i can get AppGameKit draw on the view.

Crazy Programmer
AGK Developer
19
Years of Service
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 25th Sep 2015 04:45
Sweet Stuff Gekko Congrats!

Beta Test Age of Knights:https://play.google.com/apps/testing/com.CrazyProgrammerProductions.my_AgeOfKnights
Download JellyFish Dive:https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 25th Sep 2015 04:51
Code for Paul for the trick for CMMotionManager
Now i got the screen color when i set the ClearColor but no way to draw.

Trying new things...



xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 25th Sep 2015 05:58
The EAGLView don't wanna draw and i don't understand why...

Another bug found for Paul when i launch it on the Apple TV (now i stop and get relax)...

It seems that the directories are changed in iOS 9/ tvOS so you need to add the right path.
I will continue tomorrow.



bjadams
AGK Backer
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Posted: 25th Sep 2015 12:07
Seriously TGC, hire Gekko to help you with IOS & MAC!!

I bet he won't even ask for any $
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 26th Sep 2015 02:17
Another list for Paul and all the others wanna start on apple tv...

Apple Removed SDK from iOS to tvOS

Wilf
Valued Member
17
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Joined: 1st Jun 2006
Location: Gone to Unity.
Posted: 8th Oct 2015 16:28
Hey Gekko, my Apple TV dev kit arrived today. Have you got anything running on yours yet?
xGEKKOx
AGK Master
15
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Joined: 7th Dec 2008
Location: Italy
Posted: 8th Oct 2015 19:05
Hi Wilf, well i need the help of Paul, to complete the template.
There is something strange in the EAGL View that not render on Apple TV.

AGK is working well but not shown.
I hope Paul will read this post soon as i want to publish all my app on the Apple TV too.

PAUL PLEASE READ THIS!!! You need only few minutes to compile the LIB for the Apple TV with the EAGL Fix.
Paul Johnston
TGC Developer
21
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Location: United Kingdom
Posted: 8th Oct 2015 21:30
It'll take more than a few minutes for me since I haven't touched the iOS code base in several months and I'm still using an old version of XCode. I have Friday and Monday off so I will look at some time next week.
bjadams
AGK Backer
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Posted: 9th Oct 2015 09:39


I thought there was regular ongoing progress going on with AppGameKit
Yodaman Jer
User Banned
Posted: 9th Oct 2015 16:11 Edited at: 9th Oct 2015 16:11
Quote: "I thought there was regular ongoing progress going on with AGK"


And what makes you think there isn't?

Paul is a busy guy and he's allowed some time off here and there, but if you pay attention to the development logs on the forums there's new updates and such all the time.

And, to make drastic changes to code to support a new platform will not take just minutes for him. You got it working in a roundabout way (a clever way too!), but for proper support he will need to change a lot more in the background. Plus, he also has to consider if it's worth it. Remember Meego? Yeah, no one does really. AppGameKit 1 tried to support it and it flopped miserably, so now of course TGC are going to be very careful of which platforms they'll support. Sure, tvOS may be great, but for the time being I would imagine they have to consider supporting this from every angle, lest we have another Meego situation on our hands!

Forum President until June 20th, 2016.
xGEKKOx
AGK Master
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Location: Italy
Posted: 10th Oct 2015 02:57 Edited at: 10th Oct 2015 03:00
Paul this is why i renew my help to you for FREE in updating the AppGameKit iOS/MAC/tvOS...
I will wait some news and if you need to know what is changed and which changes to do to the template don't hesitate to call me.
bjadams
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Posted: 10th Oct 2015 18:12
@Yodaman all they need to do is just say that for now AppGameKit will not support TVos, that's all

If the one and only coder of AppGameKit says that he has not worked on AppGameKit IOS for months, then that is very concerning for me as a user
Paul Johnston
TGC Developer
21
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 10th Oct 2015 22:01
I work on Windows since it is easy to test, then when when I'm happy with it I port to Android since I can do it on the same machine, then I update iOS
Yodaman Jer
User Banned
Posted: 11th Oct 2015 01:27
bjadams wrote: "If the one and only coder of AppGameKit says that he has not worked on AppGameKit IOS for months, then that is very concerning for me as a user"


Selective reading must be nice. Paul's next sentence was that he was going to look at this week, but no one seems to have noticed.

Paul wrote: "I work on Windows since it is easy to test, then when when I'm happy with it I port to Android since I can do it on the same machine, then I update iOS"


This makes all the sense in the world - start on the most-used platform and then port from there. I don't know why there's any debate about this, this is the only way to go.

Forum President until June 20th, 2016.
bjadams
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Posted: 11th Oct 2015 16:34
@Yodaman thanks for the explanations
Good luck with your AppGameKit game projects
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 12th Oct 2015 04:52 Edited at: 12th Oct 2015 04:53
Thx Yodaman, without your explaination i would remain on iOS.
Now i know i must delete all my projects and install JAVA, the language of the future (in your world).

@Paul ok, thx.

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