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AppGameKit Classic Chat / SetMusicfileVolume(id,volume) does not work with midi files

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SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 26th Sep 2015 03:35 Edited at: 26th Sep 2015 03:36
as the title says... midi seems to be unaffected by changing the id volume as well as the setmusicsystemvolume()

Both commands work as expected for audio formats... just not midi


(tested on windows)

www.sheldonscreations.com
SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 27th Sep 2015 16:55
im kinda bummed out about this one. i wanted to give the user a choice to hear m4a or midi for my game.

i guess i could do 2 recordings....but thats kinda ridiculous isnt it?

www.sheldonscreations.com
Nightbreed
12
Years of Service
User Offline
Joined: 14th Nov 2011
Location:
Posted: 28th Sep 2015 03:36
Not to bad considering a few years ago you would need completely different graphics, music, and code for each target platform. What with different screen resolutions, hardware, and drivers it's amazing that it's possible at all.
SoftMotion3D
AGK Developer
18
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 5th Oct 2015 19:05
Im going to go ahead and add the option still but it sucks i cant fade the midi out for when a new song is loaded...

I hope paul can fix this
www.sheldonscreations.com

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