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AppGameKit Classic Chat / Does AGK V1 still work for iOS?

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SamKM
14
Years of Service
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Joined: 25th May 2009
Location:
Posted: 6th Oct 2015 01:47
Hey people, had AppGameKit V1 for ages but never actually did anything with it - finally decided I should start getting it figured, but was kind of wondering if tier 1 apps still worked on current iOS versions? I'm gonna be getting V2 soon anyway, so no biggie if they don't, just wondered!
Thanks
The code never bothered me anyway...
Paul Johnston
TGC Developer
21
Years of Service
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 6th Oct 2015 17:45
Unfortunately not, Apple now force apps to be 64bit which would have been a huge update for version 1. Plus there are probably other changes by now that make it incompatible.
Phat
9
Years of Service
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Joined: 20th May 2014
Location:
Posted: 6th Oct 2015 22:21 Edited at: 6th Oct 2015 22:22
And for AppGameKit v2 ? What's the plan ?
Crazy Programmer
AGK Developer
19
Years of Service
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Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 6th Oct 2015 22:34
Quote: "And for AppGameKit v2 ? What's the plan ?"

AGKV2 does support IOS
Beta Test Age of Knights:https://play.google.com/apps/testing/com.CrazyProgrammerProductions.my_AgeOfKnights
Download JellyFish Dive:https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
Phat
9
Years of Service
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Joined: 20th May 2014
Location:
Posted: 6th Oct 2015 22:37
Phew... Thanks for the quick answers
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 8th Oct 2015 15:56
The latest Alpha release doesn't, but that's because it is still Alpha. DL 2014b for latest with IOS.
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
SamKM
14
Years of Service
User Offline
Joined: 25th May 2009
Location:
Posted: 8th Oct 2015 23:41
Ah well, thanks for letting me know
The code never bothered me anyway...

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