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Newcomers AppGameKit Corner / Animated 3d Objects (Animation Frames?)

Author
Message
Crazy Programmer
AGK Developer
19
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 8th Oct 2015 03:17
Since the new 3d commands have come out I have been searching OpenGameArt.org for some media to throw together and test the new system.

I have found a whole character set which is awesome! They are low poly models and will be great for android devices.

My main problem is animation. I was looking at the sample provided in the new update but I just cant for the life of me determine how the animation frames are determined.

I load the models into blender and can watch the animations play but how do I determine what the frames are when I load them into AppGameKit?

If you would like to test one of the objects I have found you may find it here. http://opengameart.org/content/animated-archer

I am just needing to know the process of going about this...Im sure I can figure it out after pointed in the right direction. This is a first time for me dabbling in the 3d world since maybe 2006 with DBP and even back then I was so young. I didn't really learn anything because I couldn't understand it / put effort in.

Just so you know the only modeling program I have is Blender.

Thanks for any advice in advance. It is always much appreciated.

Beta Test Age of Knights:https://play.google.com/apps/testing/com.CrazyProgrammerProductions.my_AgeOfKnights
Download JellyFish Dive:https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 2nd Nov 2015 16:53
Although the download includes animations, AGK2 does not seem to "see" the animations in the .blend file.

Here's the code I tried...



No animations are found, nor are any animation names found. Might be a bug with AKG2, or might be something peculiar to that file and blender output.

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