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AppGameKit Classic Chat / Old bug: When I use the SetPhysicsDebugOn() to test my sprite collisions, fixed sprites(FixSpriteToScreen(spritenum)) shows wrong shape position.

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Alex_Peres
AGK Master
15
Years of Service
User Offline
Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 10th Oct 2015 13:16
Old bug: When I use the SetPhysicsDebugOn() to test my sprite collisions, fixed sprites(FixSpriteToScreen(spritenum)) shows wrong shape position.

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