Walkman, i completely agree with you.
This is the same thing i always repeated since the begin.
AGK is the BEST 2D engine, and i think that the 3D part must be a different thing.
This is why i always repeat that Unity3D is a bad engine (not because is bad) but because i want to code, not to drag and drop things with the mouse.
I understand also that the most of customers are on Tier 1 and they want a visual editor, but, 3D is another world.
Why AppGameKit can't focus on 2D than release the masterpiece of 2D and began another AGK3D???
Why 3D and 2D must be in the same LIB???
The problem is, how BJ said, we need divided libs. Who want to use 3D could add AGKLib3D.a, this is my idea.
Add to your project only what you need.
My request are not only for me, if one day you want to add facebook to your iOS project, you can't, cause in AppGameKit facebook doesn't work, like multiplayer, like iAD, like all the things Apple will update every 6 months.
Paul answered to my mail for the fixes and the test templates i sent to him.
An answer i didn't understand, maybe for language barrier, is that he has to test (tvOS) on an app that is more than 200Mb so he can't... But what if the customer app is less than 200Mb, mine are usually 20Mb, so let's update.
Hmmm, really i don't understand many things here...
Well, i have not a good willing, he said there's too much code to change and i continue to think that the only chance is to accept my help.
I contacted TGC Ceo (Lee Bamber), so i'll wait for some news.
The Apple AppGameKit coders now can only hope.
I will wait until AppleTV will come out in all the countries, after this period i will start a 2D engine for Apple devices and Windows 10 Universal (Islandwood Bridged) and maybe i will release it for free.