Hi Wilf thanks for the reply,
The problem is that the images are loaded automatically by agk and do not have image IDs (that I know of...), for example when I animate my character in spriter and save the file, I must place the images in the same relative location when I load the spriter skeleton in as agk uses the information in the spriter file to find the images. Disabling smooth sampling in spriter and trying again does nothing,
Edit: Furthermore I can get the id of each bone but that id is NOT an image id.
Edit2: Figured out that this can be done by setting the DEFAULT min/mag filters to 0, but there really needs to be a way to do this on a per skeleton, or even per bone basis.
Satchmo