I'm scaling a sprite and want any sprite it touches to delete, but it seems collisions don't fire when contact is made without moving the x,y position of either sprite, unless I'm missing something...
Basically I have lots of sprites scattered around, I spawn an explosion sprite and it scales larger. I want anything that second sprite touches to delete. Any ideas?
Code: (Sprite[spritenum] is a randomly generated sprite, sprite(4) is the scaling sprite)
if GetSpriteCollision(sprite[spritenum],4)
deletesprite(sprite[spritenum]) //this has no effect, leading me to believe that a scaling sprite has no collision value on a sprite it engulfs
endif
-Writing programs for years, new to AGK2