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AppGameKit Classic Chat / Keycode findings

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Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Oct 2015 18:15
I've been coding a key biding feature for my game Rush to Adventure. These are things that I have found that I think needs fixing at some point.

F9 - F12 doesn't generate keycodes.

On my numpad only * and + uses separate keycodes, the other use the same as on the other keys. It should be possible to detect all of them separately IIRC. At least I know other games that uses numpad separate. There's plenty of unused keycodes.

Alt do generate a keycode, but it still sets the program into a different state. Like if a Windows menu is accessed. So it's still unusable within games.

Caps Lock generates no keycode, not sure if it should?
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 16th Oct 2015 18:43 Edited at: 16th Oct 2015 18:44
seems it is something for the big feature request list / thread.
for any reason the F keys appear only until F8

http://www.appgamekit.com/documentation/guides/scancodes.htm

because its a keyboard every key should prompted.
a command to findout if a key is registered as hotkey would be fine.
AGK (Steam) V2 Beta .. : Windows 10 Pro 64 Bit : AMD (15.7.1) Radeon R7 265 : Mac mini OS X 10.10 (Yosemite)
Digital Awakening
AGK Developer
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Oct 2015 19:24 Edited at: 16th Oct 2015 19:26
Posted to the request thread.

With added separation for left and right versions of keys.

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