I downloaded Android Studio 1.3 and the NDK plugin to work with AppGameKit but I have been having a few issues.
First off, I can't import the "android_template" or "android_template_light" projects because Android Studio generates a new project layout. The problem is that when android creates this new layout it does not generate support for NDK so I have to either manually add the files or rewrite the entire project.
So I want to manually add the files because rewriting the project causes some dependency errors.
I would like to know what is required to run agk in an android project.
Thus far from the jin folder I found the following:
\armeabi\libAGKAndroid.a
\armeabi-v7a\libAGKAndroid.a
\x86\libAGKAndroid.a
\Android.mk
\Application.mk
\Core.cpp
\hello-jni.c
\main.c
\template.cpp
\template.h
I need to know how to get this working.
I have no idea how the AppGameKit system is initialized so I am stuck, I am familiar with the regular android workings but I don't know what AppGameKit needs and how the framework is launched.