Hey Everybody,
I've been taking a break from app dev for over a year now, but finally getting back into it.
Been working on a new project lately, I whipped up some concept art to see what you all think.
Escape Never Escape
[Working Title] [Work in Progress] [Android] [iOS] [Windows]
The basic idea of the game is that every single level is the same, but the way to complete it isn't.
Not the most original idea (there are a few games like this out there), but it isn't a very common game and most of the games on this style aren't made very well.
eg:
Level 1: Collect the orb to open door, exit through door
Level 2: [Clue "Hit it"] Can't collect orb, answer it to tap the orb on the screen instead of picking it up
Level 3: [Clue "Don't be Hasty"] Door is already open, collecting the orb closes it
Level 4: [Clue "Be quiet"] Go to the setting and turn the sound off to open door
Level 5: [Clue "Gotta catch them all"] You can pick up the grass in this level by running over it, you have to pick all the grass in the level to open the door
Level 6: [Clue "This level is impossible"] You can't actually finish the level, just go to the menu and then the level selection screen and skip it
I don't have much to show for it yet, but here's the concept art I did in GIMP yesterday:
Intended Features:
Dynamic lighting and grass
50+ levels
Difficult puzzles to solve
Android, iOS, and Steam
Hoping to to create a bit of excitement for this project
Cheers,
EB