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AppGameKit Classic Chat / AGK2 v2.0.15 update and crash

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Zwarteziel
13
Years of Service
User Offline
Joined: 22nd Jan 2011
Location: Netherlands
Posted: 30th Oct 2015 15:01 Edited at: 30th Oct 2015 15:05
Hi,

I just noticed a new version of AGK2 has been released. Unfortunately, several of my games and apps crash when I use this new version instead of v2.0.14b. I became aware of this when testing the alpha-release. I reported the crashes in this post and attached some example code. I'll re-post that here. Is it possible for TGC to examine why the code crashes? (and hopefully fix it?) Thank you! I would hate to have to abandon my main project, on which I've been working on and off for about three years.

My system specs are:
- Intel Core i7 920 (Bloomfield) at 2.66 Mhz
- 12 GB DDR 3 ram
- ATI Radeon HD 5870, 1024 MB ram
- Win 7 pro, x64

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CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 30th Oct 2015 15:47
I confirmed instanced objects causing crash in 2015alpha.

Full-screen ads that worked fine in 2014b were causing a crash in 2015Alpha. I can't see any mention of those in the new change-log but haven't tested in 2015 release yet. Hopefully they haven't been left broken.



V2 T1 (Mostly)
Phone Tap!
Uzmadesign
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 30th Oct 2015 15:52
Thanks, it looks like this is caused by InstanceObject, and also affects CloneObject, I'll get that fixed for the next version. For now you will have to avoid those commands, the only way to copy an object would be to use CreateMemblockFromObjectMesh on the old object with mesh index 1 and then CreateObjectFromMeshMemblock to create a copy.
Zwarteziel
13
Years of Service
User Offline
Joined: 22nd Jan 2011
Location: Netherlands
Posted: 30th Oct 2015 18:14
@CJB: thank you for confirming!
and
@Paul: thanks for looking into it and providing a fix!

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