So I was running my app, working on my app, it was working fine.
One minute, I ran it.
Ran great.
Next minute, I ran it.
Crashed when querying some dynamic sprites (SpriteIDs starting at 10000)
No changes to the code, just all of a sudden crashing.
Restart AppGameKit, no difference.
Restart Roll back code, no difference.
Debug... "Sprite 100003 not found"
Dafuq?! The limit is like just over 10k, not 100k!!!
Broadcast... not compatible with old version of player.
Check if player update is available... JUST UPDATED LIKE AN HOUR AGO
So what I gather (Havent read changelog yet, headed there after this), the new sprite starting point is 100k, not 10k. This threw off a TON of calculations for my app. I'm lucky it only took about 30 minutes to figure out what was going on, and now my app is back up and running. Sadly, I "undid" about 60 lines of code during troubleshooting... back to work, I guess.
Off to read the update notes
-Writing programs for years, new to AGK2