Hey guys,
I'm just brainstorming about something I wish to experiment with and that is pseudo 3D free flight for a possible retro space sim (mixed with 2D FPS dungeon crawler sections). I can do this quite easy with 3D but I'm intrigued by this pseudo 3D stuff.
Here are some YouTube links to 'let's plays' so you can see what I mean in action.
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Star Trek - 25th Anniversary (I know this is an "adventure" game, but it also has this space flight gameplay)
•
Wing Commander (Not sure if this is actual 3D... looks fake 3D to me!)
Anyway, I have ideas about these mechanics (sprites change to right size, angle position according to position in space according to the camera view, etc.) but I have no idea on how to approach this code wise....
Thanks for reading. Any suggestions, tips, critics, etc. are welcome!
Regards Sph!nx