Trying to get shaders to work, never used them before so I don't have a clue what I'm doing lol.
I just want a simple pixel shader, just do a full screen blur that I can change the magnitude of. Seems pretty easy but I don't have a clue what to do. It looks like I need to use LoadFullScreenShader( ) but every time I use that I get issues, something about linking the pixel shader to the vertex shader. I'm using a shader that I found on the UCS project, go it working with sprites, but can't get it to work here.
Could anybody give me example of how to get LoadFullScreenShader() to work? If you could do it with a blur shader too that would be great
Thanks,
EB