SOLVED: I did not carry over my media folder from old project into new "Final" build folder properly, it was 1 directory down in the template...
Thanks alot for the info and example though.
The template folders don't have media folders, when I used visual studio 2013 I simply created one named "media" and once compiled it automatically changed folder name "media" to "media - Source" and never had any issues.
Now that I am using 2015, I can't get an image to load. I have tried putting the media file in "root", made directories named "media", and "media - Source". I have also tried pointing to directory with load.
void app::Begin(void)
{
agk::LoadImage(1, "image.png"); // > Failed to load image: image.png, image.png - worked fine before in 2013 and read from "media - Source" by default.
// agk::LoadImage(1, "~media\image.png"); // test > Failed to load image: image.png, image.png
agk::CreateSprite(1, 1); // works - Creates "X" since sprite not found
agk::SetSpritePosition(1, 400, 400); // works - X's position changed
}