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AppGameKit Classic Chat / [AGK II] JLMoondog's 3D Media Packs [FREE - $]

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JLMoondog
Moderator
15
Years of Service
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Joined: 18th Jan 2009
Location: Paradox
Posted: 14th Nov 2015 05:48 Edited at: 14th Nov 2015 05:51
Good evening forumknights! Coming off from my suggestion threads, I've started to put together 3D media packs specifically aimed at AppGameKit II to help you get your games looking good! I'm going to try and release a new pack every week as time permits. Some will be free, some will be paid, but for the paid packs there will be free demo versions to go along with them. I'm still making suggestions so let me know what kind of 3D media you want for your AppGameKit games!

AGK II 3D MEDIA PACKS

PACK I: PRIMITIVES
FREE




DOWNLOAD PACK I: PRIMITIVES

[CONTENT]

* 10 3D Primitive Models in obj format w/ proper uv data and easy to read uv maps
* basic primitives include:
* cube + uvmap
* sphere + uvmap
* cylinder + uvmap
* gesphere + uvmap
* pyramid + uvmap
* torus + uvmap
* cone + uvmap
* skybox + uvmap
* skydome + uvmap
* multirez primitives
* multi-textured cube + 6 uvmaps

Please use this thread to add more suggestions for 3D packs and to address any issues or bugs you may run into while using the media. Thanks everyone, happy developing!
Rich Dersheimer
AGK Developer
15
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 14th Nov 2015 07:43
Outstanding work! These will make rapid prototyping so much easier. I'm already having fun with the skydome!

Thank you!
haliop_New
User Banned
Posted: 14th Nov 2015 18:20 Edited at: 14th Nov 2015 18:22
wow.
Thank you so much !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Suggestion :
since these are uv enabled primitives
maybe put them inside AppGameKit 2 download ?
or at least make this a sticky on the forum ?
JLMoondog
Moderator
15
Years of Service
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Joined: 18th Jan 2009
Location: Paradox
Posted: 15th Nov 2015 03:07 Edited at: 15th Nov 2015 03:07
Quote: "since these are uv enabled primitives
maybe put them inside AppGameKit 2 download ?"


Good idea. I'll shoot Paul an email see what he thinks. Could be a good asset to have in the main AppGameKit II download.

Here's a sneak peak at the 2nd pack. It's a dungeon builder pack. There will be two versions, free version with low poly models and hq texture maps. Second version will be paid and will include higher poly models with sculpted high poly ao and normal map bakes.

Dungeon elements sketch:


Base models for free version:


Suggestions welcomed, thanks!
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 16th Nov 2015 03:47 Edited at: 16th Nov 2015 03:48
Pack III sneak peak:



...an editor for something with lots of element variations + export custom AGKII file.
haliop_New
User Banned
Posted: 16th Nov 2015 11:15
Cant wait !
Blendman
10
Years of Service
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 16th Nov 2015 11:40
Hi
THis seems a usefull tool .


How do you use normal map with agk ?
http://www.dracaena-studio.com
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 17th Nov 2015 00:57
You can load shader's into AppGameKit and use the "setobjectexture" command to setup several images into different layers for the shader to use. I'm pretty sure there is a normal map shader floating around here on the forums that someone has gotten to work with AGK. I'm looking to get one working for Pack II and III, not sure if i'll use there's or if i'll get my own working. We shall see.
Rich Dersheimer
AGK Developer
15
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 25th Nov 2015 21:45
Man, can't wait for those dungeon objects!

And I'm very curious about pack III as well!

BUMP (Why not stickied?)
Rich Dersheimer
AGK Developer
15
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 1st Dec 2015 05:05
Josh, what software do you use for 3D objects?

I like ACD3 the best, but I've also used Lightwave Modeler, True Space, Blender and Poser.

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