Hey, everyone.
It's been a few years since I've engaged with tgc forums, feels great to be back on familiar grounds. I've owned AppGameKit for quite a bit now but never really had much of a need to explore it since I had a load of other 2d engines I've used for years. Until now when I need a powerful lightweight 3d engine.
When you use a "do loop" you get that while loop in a nice bracket located in the line number label column to the left of the editor. This is very useful for keeping the code in manageable blocks which you can just minimize and maximize to your comfort. It's this feature possible to set up with any piece of selected code? Or is it strictly limited to "do loop" and for loops?
Second question is partially regarding the same topic. I'm setting up my 3D world with a randomly generated terrain. The code will get pretty big but it's only run once. I noticed that you are ale to create more files that are a part of your project. Would I be able to create a separate code file with my game set up fictions and execute that file from within the main game file?
Eisenstadt Studio: Eisenstadtstudio.com
Composers Page: Milesthatch.net