Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers AppGameKit Corner / SetObjectLightMap()

Author
Message
Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 16th Nov 2015 17:36 Edited at: 16th Nov 2015 20:10
HI

I don't understand how does work SetObjectLightMap().

I have tried :


But my lightmap doesn't appear.
If I use only the lightmap image as normal image, it works.

How can I use my lightmap ? Have the Uv of my model to be special ?

EDIT :
ok, I have resolve this issue; it's the export from blender : the obj doesn't export all the uv chanels.
To have all the uvchannels exported with blender, we need to use the collada exporter (.dae), not the obj.
http://www.dracaena-studio.com

Login to post a reply

Server time is: 2024-11-23 10:50:55
Your offset time is: 2024-11-23 10:50:55